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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Dec 2005
Posts: 42
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Not sure about torp speed in rough seas, but it certainly does play with the depth. It also does change the ship speeds, if you have that option turned on you can see their speeds vary by a knot. I like the heavy seas on damaged ships, sinks some you wouldn't have gotten and speeds up the others greatly. And it allows me to curse 'Verdamnt!' when I have my scope being blocked by the waves just like in Das Boot :rotfl:
A ship that might take hours in calm seas goes like a rock in the heavy stuff. And while those bow hits work wonders (GWX) even in calm, there's nothing like seeing one go down helped by a big wave that just sucks the bow down and never release it. ![]() T. |
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#17 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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![]() ![]() This one will be a very difficult shot anyway. It seems your torp' might underrun the target and maybe won't impact ?? ![]() :rotfl:
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#18 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
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Also, you could surface, park under his stern, and his friends, so interested in shelling you, would plink him on your behalf. |
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#19 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
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Following on from this, does rough seas cause some ships to drop behind the main convoy? I am currently stalking a convoy off the NW coast of Ireland and after an attack where I'm proud to say I sunk a large and medium cargo I was held under for an hour or so by the escorts in their attempt to find me and finish me with DC's. After the escorts had cleared off my sound man picked up a merchant a long way behind the main convoy which I believe is a straggler. I intend to come up to PD and stick a torpedo in it when I next load up SH3. Any views on this?
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#20 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Yes
weather and damage will give you convoy stragglers As long as you stay in rendering range Move outside of that and re establish contact and all damage has gone and convoy will be in pristeen order |
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#21 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#22 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
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#23 |
Commodore
![]() Join Date: Feb 2005
Posts: 622
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Yup, all I'm running is 1.4 patch, GWX 10.3 and Commander. But, I've also seen ships sink due to weather in the original stock game.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#24 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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Really!? :hmm:
Kinda cool! ![]() Thanks for the info ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#25 | |
Helmsman
![]() Join Date: Mar 2007
Location: Aotearoa
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I damaged a tanker just this evening but I only had 1 torp left so I figured I would let him go to fight another day (plus I was happy with the large merchant that I did manage to sink). Pity...
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Proud GWX user! ![]() |
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#26 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
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![]() (taken from my WaW campaign) 20.JAN.1941 / 0730 / ET5764 / FDU // SITREP / RUNNING LOW ON FUEL / RUCKFAHRT // WX / SERIOUSLY ROUGH SEA / CLEAR SKY / 15 KNOT WINDS // U124 EVEN LOST WARSHIP CONTACT 5000 METERS AWAY POSSIBELY SUNK !
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Gruß ![]() |
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#27 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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After that the game loses track of it as a 3d object and it just becomes something moving along a course I honestly dont think any of us have a rig capable of running with larger rendering distances or the game keeping track of damaged shipping halfway across the ocean Tis not ideal and also a nightmare if you sink 3 or 4 escorts then lose contact through DC or damage - only to catch up with the convoy hours later to find all the escorts are back ![]() |
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#28 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
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Had this yesterday, heavy weather sunk 4 trasmp steamers out of 17 ships in the convoy while I was doing my end-around just at the edge of visual range, which left the big ones for me, including the light Cruiser, and as an added bonus the lead Black Swan was struggling and couldn't go faster than a crawl
![]() gave me a great opportunity to stick close to the surface and reload and have another go, a IXb can do real serious damage in under an hour if conditions are right. sunk 7 ships including the cruiser |
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#29 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#30 |
Lucky Jack
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