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Old 10-25-07, 04:56 PM   #16
Tontoman
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Not sure about torp speed in rough seas, but it certainly does play with the depth. It also does change the ship speeds, if you have that option turned on you can see their speeds vary by a knot. I like the heavy seas on damaged ships, sinks some you wouldn't have gotten and speeds up the others greatly. And it allows me to curse 'Verdamnt!' when I have my scope being blocked by the waves just like in Das Boot :rotfl:

A ship that might take hours in calm seas goes like a rock in the heavy stuff. And while those bow hits work wonders (GWX) even in calm, there's nothing like seeing one go down helped by a big wave that just sucks the bow down and never release it.

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Old 10-25-07, 05:18 PM   #17
U49
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Quote:
Originally Posted by Stealth Hunter
Get me a godd**n medal. The crew of that ship deserve nothing less than silver stars.
nope As every escort they just deserve a well aimed torpedo, and nothing else

This one will be a very difficult shot anyway. It seems your torp' might underrun the target and maybe won't impact ??
:rotfl:
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Old 10-25-07, 07:09 PM   #18
Rykaird
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Quote:
Originally Posted by U49
This one will be a very difficult shot anyway. It seems your torp' might underrun the target and maybe won't impact ??
:rotfl:
Unless you take a bow shot, in which case you could run your torp about 15m deep and still hit.

Also, you could surface, park under his stern, and his friends, so interested in shelling you, would plink him on your behalf.
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Old 10-26-07, 10:09 AM   #19
Captain Nemo
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Following on from this, does rough seas cause some ships to drop behind the main convoy? I am currently stalking a convoy off the NW coast of Ireland and after an attack where I'm proud to say I sunk a large and medium cargo I was held under for an hour or so by the escorts in their attempt to find me and finish me with DC's. After the escorts had cleared off my sound man picked up a merchant a long way behind the main convoy which I believe is a straggler. I intend to come up to PD and stick a torpedo in it when I next load up SH3. Any views on this?

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Old 10-26-07, 11:26 AM   #20
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Yes
weather and damage will give you convoy stragglers
As long as you stay in rendering range
Move outside of that and re establish contact and all damage has gone and convoy will be in pristeen order
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Old 10-26-07, 11:32 AM   #21
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Quote:
Originally Posted by kalkulator
Quote:
Originally Posted by seafarer
I even trailed a group of three small coasties, running in line ahead off the New Jersey coast once in horrendous winter weather. Before I could overtake them and get into position, all 3 sank from the storm - their sad little wreck markings on the chart mocking me for the precious fuel I wasted trying to run them down.
I'm sorry I don't mean to laugh at you ...:rotfl: ... but that was pretty funny story. And I didn't even know that was possible!? Unharmed and without a damage, they can actually go down during a storm?
IIRC this only happens if you've got mods which increase the size of the waves beyond a certain point. Can anyone confirm this?
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Old 10-26-07, 11:50 AM   #22
Rykaird
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Quote:
Originally Posted by onelifecrisis
IIRC this only happens if you've got mods which increase the size of the waves beyond a certain point. Can anyone confirm this?
I don't use any wave height additions - I use the standard height (GWX/SH3C) and I've seen ships sunk by the weather.
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Old 10-26-07, 12:30 PM   #23
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Yup, all I'm running is 1.4 patch, GWX 10.3 and Commander. But, I've also seen ships sink due to weather in the original stock game.
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Old 10-26-07, 01:01 PM   #24
onelifecrisis
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Really!? :hmm:

Kinda cool!

Thanks for the info
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Old 01-07-08, 04:19 AM   #25
kiwikapitan
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Quote:
Originally Posted by bigboywooly
Yes
weather and damage will give you convoy stragglers
As long as you stay in rendering range
Move outside of that and re establish contact and all damage has gone and convoy will be in pristeen order
That sounds unrealistic to me. Why does that happen? I'm guessing it is something to do with the computer being unable to handle calculating damaged ships outside the rendering range. :hmm:

I damaged a tanker just this evening but I only had 1 torp left so I figured I would let him go to fight another day (plus I was happy with the large merchant that I did manage to sink). Pity...
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Old 01-07-08, 06:20 AM   #26
Kaleu. Jochen Mohr
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Quote:
Other shipping affected by bad weather?


(taken from my WaW campaign)
20.JAN.1941 / 0730 / ET5764 / FDU // SITREP / RUNNING LOW ON FUEL / RUCKFAHRT // WX / SERIOUSLY ROUGH SEA / CLEAR SKY / 15 KNOT WINDS // U124


EVEN LOST WARSHIP CONTACT 5000 METERS AWAY POSSIBELY SUNK !
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Old 01-07-08, 09:55 AM   #27
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Quote:
Originally Posted by kiwikapitan
Quote:
Originally Posted by bigboywooly
Yes
weather and damage will give you convoy stragglers
As long as you stay in rendering range
Move outside of that and re establish contact and all damage has gone and convoy will be in pristeen order
That sounds unrealistic to me. Why does that happen? I'm guessing it is something to do with the computer being unable to handle calculating damaged ships outside the rendering range. :hmm:

I damaged a tanker just this evening but I only had 1 torp left so I figured I would let him go to fight another day (plus I was happy with the large merchant that I did manage to sink). Pity...
The rendering range is something like 50km
After that the game loses track of it as a 3d object and it just becomes something moving along a course
I honestly dont think any of us have a rig capable of running with larger rendering distances or the game keeping track of damaged shipping halfway across the ocean

Tis not ideal and also a nightmare if you sink 3 or 4 escorts then lose contact through DC or damage - only to catch up with the convoy hours later to find all the escorts are back
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Old 01-07-08, 11:38 AM   #28
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Had this yesterday, heavy weather sunk 4 trasmp steamers out of 17 ships in the convoy while I was doing my end-around just at the edge of visual range, which left the big ones for me, including the light Cruiser, and as an added bonus the lead Black Swan was struggling and couldn't go faster than a crawl

gave me a great opportunity to stick close to the surface and reload and have another go, a IXb can do real serious damage in under an hour if conditions are right. sunk 7 ships including the cruiser
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Old 01-07-08, 11:41 AM   #29
Sailor Steve
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Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
Other shipping affected by bad weather?


(taken from my WaW campaign)
20.JAN.1941 / 0730 / ET5764 / FDU // SITREP / RUNNING LOW ON FUEL / RUCKFAHRT // WX / SERIOUSLY ROUGH SEA / CLEAR SKY / 15 KNOT WINDS // U124


EVEN LOST WARSHIP CONTACT 5000 METERS AWAY POSSIBELY SUNK !
The wind speed should read 15 meters/second, or around 33 knots.
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Old 01-07-08, 11:53 AM   #30
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