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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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True, if RSRD was in there, any number of "bungo petes" could have been escorting, lol.
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#32 | |
Lucky Jack
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![]() ![]() ![]() Is Bungo Pete in RSRD???? If so, this would explain the two DD that were relentlessly attacking me!!! Good Lord! One is bad enough but two? ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#33 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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First, US subs were NOT as good at deep dives as U-boats until late in the war. That red line on the depth gauge is more than a mild recommendation. ![]() Because of this, you enter and exit a convoyt at depths that'd make a U-boat skipper snicker. Which means you're at depths that are easier to be detected, the thermal layer is very helpful, and the profile you offer is very important. Plus in shallow water, it's like the Med- crystal clear which makes even a submerged boat easier to spot. Not sure if the game simulates this though. Then there's the wonderful american torpedoes (NOT). Gyro problems, contact detonator problems (a hit at 90 degrees can make it a dud), running too shallow problems, magnetic detonators causing premature or late explosions- and on top of that, I believe they have smaller warheads than their german counterparts. So it may take more actual hits because of the warhead size. Plus you have to distribute your hits along the hull. 3 fish in one compartment will not sink a ship. Never played SH3, so I'm wondering- ever had a torpedo circle back on you and detonate in SH3? One more thing the wonderful US fish can do. ![]() Be interesting to know, if you had the fish set for contact influence (magnetic detonator) when you attacked the liner, how many of them blew up close to the target , but far enough away to only do minor damage. Nothing like firing 8 fish at one freighter in 3 different salvos, have 2 miss completely fore and aft of the target, one go clean under the keel and explode 30 seconds later, 2 hit but they're duds , one circle back on you and thankfully prematurely detonate off the port side of the torpedo room (still raised cain with the damage it created- but it wasn't a direct hit), and only wind up with 2 hits out of 8 fish because of torpedo problems. Too bad we can't send nastygrams to the Bureau of Ordenance in the game:p Sad thing is- this is historically accurate and is no ways near as bad as "Mush" Morton and the Wahoo's worst experience. ![]() So welcome to the Pacific where everything is screwy compared to the Atlantic. ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 10-25-07 at 10:07 AM. |
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#34 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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And Penelope, somethines the Jap escorts are downright deadly and at other times they can be complete buffoon's. Was that way earlier in the Pacific War in real life too. Plus, until mid/late 1943, the escorts never set a depth charge to go off below somewhere between 150 to 200 ft I believe. So if you could dive fast, you could get away. Tater's tried to simulate this, but no go so far. British escorts would be aghast at such shoddy ASW tactics. Yep- the pacific is a completely different animal than the atlantic- but a lot prettier.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#35 | |||
Rear Admiral
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#36 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#37 | |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
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#38 |
Rear Admiral
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Sweet, a gold tooth, and a cane, and ill be all set
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#39 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Now now, there's nothing wrong with taking pride in your work.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#40 | |
Rear Admiral
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#41 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Most stuff is not random in RSRD (meaning few random calls (if any) for escorts.
I was simply thinking of ELITE escorts. Later in the war, in particular, it could get ugly indeed. The kaibokans we both use can be pretty nasty. tater |
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#42 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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Well I feel reasonably happy now... I appear to have mastered the surface attack in SH4... only took me a few hours... not bad.
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#43 |
Lucky Jack
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Have you run into any of the merchants chasing you? Good Lord, first time I had this I was
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#44 |
A-ganger
![]() Join Date: Sep 2007
Location: Michigan
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I was up off Manila and got a radar contact, moved in to intercept. Right then my wife calls me and i forget to pause. Came back to find the merchant about 3 seconds from ramming me. I know he changed course to do it too. Didn't sink me or anything, but man did my boat roll. I made sure to use a few extra shells on his lifeboats after I sank him
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"Helm, bridge...what are you doing 60 degrees off course?" "Bridge, helm...coming back from 90 degrees, sir." ![]() ![]() ![]() |
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#45 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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With GWX it takes a lot longer, doesn't it? ![]()
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Active member of the 'Church of SH4'
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