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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
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now i do 90% and havnt went there yet ![]()
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#17 |
Torpedoman
![]() Join Date: Aug 2007
Location: South Wales
Posts: 114
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In a situation like that, in real life you'd be toast, and probably have to abandon ship accepting capture, hopefully the French get you cause then you get released shortly lol. I've gone through the Channel at my current realism setting in early 1940 and generally speaking, the best bet is make sure you don't get detected. If you are, the enemy comes in droves intent on one thing, your destruction. They don't want you a fully armed Submarine reaching the shipping lanes.
I'd up the TC settings, get everything that is left repaired and try to surface using the S key. you might be able to slowly bob to the surface, if your main pump survived the ordeal you may make it. Wait till dark before you try it, then dash to ahead flank back the way you came to the North Sea. Hope like hell nothing finds you.
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
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#18 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#19 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
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![]() Quote:
![]() same with gibraltar... need new danger in SH3.... ![]()
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#20 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
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First off, I have to congratulate you on describing your situation as a "minor problem":
Quote:
You may not be able to recover. The boat can only rise one of two ways - either through the use of compressed air, or by using the electric motors and pushing water over the planes. So if the electric motors are totally destroyed - there are no repairs possible - then I'm afraid you will become nothing more than a faded photograph of a smiling, promising young Kaleun that never returned from the sea, like so many others. As for your TC issue, that can be fixed with SH3 Commander. You can adjust max TC limits by each individual circumstance. For example, I have upped max TC while in 3D to 128, which lets me lie down in the Captain's bunk, listen to old German war tunes on the grammophone, and wait for my sonarman to holler out a hydrophone contact, while still enjoying a reasonable time compression. |
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#21 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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The possitive buoyancy might evenualy raise the boat to PD, if the remaining oxygen lasts long enough. But still submerged, so the diesels would be out of reach. There is absolutely no compressed air left, at all.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#22 |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
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I navigate the chanel every so often also and the best way I've found to do it is to travel submerged during daytime and on the surface by night. Whenever you have spoted a warship go submerged and silent running. It has so far worked like a charm for me.
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#23 | ||
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
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The Crazy Wolf ![]() |
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#24 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
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I was going to leave your crew a candle, but... since you were stupid enough to try and pull something like this on Plymouth, NO CANDLES FOR YOU!! YOU'VE COST THE GERMAN KRIEGSMARINE A PERFECT U-BOAT AND A FULL CREW!
Last edited by Stealth Hunter; 10-25-07 at 04:29 PM. |
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#25 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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![]() (beancountermode = on) For the german word refering to that smelly brown stuff you have to switch the I and the E. You see? It start with: SCHEI.... ![]() And if you would like to pronounce it right, then you use the same sounds as in "shy" ![]() (beancountermode = off)
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#26 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
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It's a joke we used to have on the "Battlefield 1942" clan boards (JG1 Clan).
Can't believe you haven't heard it before. |
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#27 | |
Eternal Patrol
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That should be danger enough for anyone.
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“Never do anything you can't take back.” —Rocky Russo |
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#28 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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![]() No, sorry, that's not my harbour. ![]() ![]() :rotfl:
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#29 | ||
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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![]() Let's add a little bit of SH3Commander with malfuntions and sabotage, if somone still complains..
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#30 |
Mate
![]() Join Date: Oct 2007
Location: Australia
Posts: 56
Downloads: 64
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Thanks all for the helpful suggestions.
I'll have another go at slowly surfacing after work, but I can assure you that all flooding is repaired. I repaired it once and blew ballast, then got chopped to bits on the surface, suffered more flooding and sank like a stone back to 80m, where I again repaired flooding. No compressed air, both port and starboard electric engines destroyed. I tried the S-key repeatedly, and after repairing my stern all it did was raise my stern about 20 degrees. Quite a sorry sight, really, U-48 with her nose buried in the bottom at an uncanny angle. Oh, and because the GWX positive bouyancy was leaving my conning tower a little exposed at periscope depth, I used the JSGM (?) thingy and a mini-mod to revert bouyancy to neutral ![]() So I guess I am screwed...... Time to break out the schnapps, turn on the gramophone and prepare for the inevitable methinks ![]() *Thanks for the pointers on getting through the Channel too - when I regain some confidence after this disastrous escapade I may attempt it again......maybe..... |
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