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Old 10-25-07, 08:16 AM   #31
tater
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True, if RSRD was in there, any number of "bungo petes" could have been escorting, lol.
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Old 10-25-07, 09:28 AM   #32
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Quote:
Originally Posted by tater
True, if RSRD was in there, any number of "bungo petes" could have been escorting, lol.


Is Bungo Pete in RSRD???? If so, this would explain the two DD that were relentlessly attacking me!!! Good Lord! One is bad enough but two?
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Old 10-25-07, 09:56 AM   #33
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Originally Posted by Penelope_Grey
I think being too deep too long results in muchos pain for the sub. it died again. They just don't have the ability to suffer great depth too long unlike the trusty U-boat. Which I am very used to.

I also put 3 torpedoes into two ships and they didn't sink... ugh.
Welcome to the pacific- quite a shocker for u-boat fans.

First, US subs were NOT as good at deep dives as U-boats until late in the war. That red line on the depth gauge is more than a mild recommendation. SH4 seems to allow cumulative damage the longer you stay past max recommended depth.

Because of this, you enter and exit a convoyt at depths that'd make a U-boat skipper snicker. Which means you're at depths that are easier to be detected, the thermal layer is very helpful, and the profile you offer is very important.

Plus in shallow water, it's like the Med- crystal clear which makes even a submerged boat easier to spot. Not sure if the game simulates this though.

Then there's the wonderful american torpedoes (NOT). Gyro problems, contact detonator problems (a hit at 90 degrees can make it a dud), running too shallow problems, magnetic detonators causing premature or late explosions- and on top of that, I believe they have smaller warheads than their german counterparts. So it may take more actual hits because of the warhead size. Plus you have to distribute your hits along the hull. 3 fish in one compartment will not sink a ship.

Never played SH3, so I'm wondering- ever had a torpedo circle back on you and detonate in SH3? One more thing the wonderful US fish can do.

Be interesting to know, if you had the fish set for contact influence (magnetic detonator) when you attacked the liner, how many of them blew up close to the target , but far enough away to only do minor damage. Nothing like firing 8 fish at one freighter in 3 different salvos, have 2 miss completely fore and aft of the target, one go clean under the keel and explode 30 seconds later, 2 hit but they're duds , one circle back on you and thankfully prematurely detonate off the port side of the torpedo room (still raised cain with the damage it created- but it wasn't a direct hit), and only wind up with 2 hits out of 8 fish because of torpedo problems. Too bad we can't send nastygrams to the Bureau of Ordenance in the game:p

Sad thing is- this is historically accurate and is no ways near as bad as "Mush" Morton and the Wahoo's worst experience.

So welcome to the Pacific where everything is screwy compared to the Atlantic.
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Last edited by swdw; 10-25-07 at 10:07 AM.
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Old 10-25-07, 10:03 AM   #34
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Originally Posted by Ducimus
if it is a task force, i highly doubt you'll get inside the formation. About the only way would be to do an end round, dive ON their track, go right down the TF's throat to minimze your profile (in between gaps in escorts of course), then make a hard turn at the last minute and shoot an aft salvo at whatever juicy target is being escorted. After that, you'll probably catch hell.
Did that in the Palalu Passage mission- it worked. Posted the pics too. Got one BB and 2 CA's.

And Penelope, somethines the Jap escorts are downright deadly and at other times they can be complete buffoon's. Was that way earlier in the Pacific War in real life too.

Plus, until mid/late 1943, the escorts never set a depth charge to go off below somewhere between 150 to 200 ft I believe. So if you could dive fast, you could get away. Tater's tried to simulate this, but no go so far. British escorts would be aghast at such shoddy ASW tactics.

Yep- the pacific is a completely different animal than the atlantic- but a lot prettier.
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Old 10-25-07, 11:03 AM   #35
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by tater
True, if RSRD was in there, any number of "bungo petes" could have been escorting, lol.


Is Bungo Pete in RSRD???? If so, this would explain the two DD that were relentlessly attacking me!!! Good Lord! One is bad enough but two?
Oh my god. If Lurker used destroyer escorts in RSRD, then ........ oh yes. Bungo pete could appear ANYWHERE where a MIS file is calling on a "generic destroyer escort". This would be a "Very Bad thing (TM)". I deliberatly designed the Akikaze to be death encarnate, only because he was only going to appear in one location. Since no MIS layer used generic destroyer escort, i could do this. If any campaign work uses "generic destroyer escort" in its convoys, and is ran in with TMaru, it will make the atlantic look like disneyland.


Quote:
Plus in shallow water, it's like the Med- crystal clear which makes even a submerged boat easier to spot. Not sure if the game simulates this though.
It doesnt now, but i think it might be possible. I've had this devilsh little idea in my mind, i just need to try it out and see if it will work. Idea is simple. Have multiple visual nodes, assign planes their own visual node, and then lower minheight of the visual node from 0.X to be -12. (buahahahahhah! )
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Old 10-25-07, 11:12 AM   #36
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Quote:
Oh my god. If Lurker used destroyer escorts in RSRD, then ........ oh yes. Bungo pete could appear ANYWHERE where a MIS file is calling on a "generic destroyer escort". This would be a "Very Bad thing (TM)". I deliberatly designed the Akikaze to be death encarnate, only because he was only going to appear in one location. Since no MIS layer used generic destroyer escort, i could do this. If any campaign work uses "generic destroyer escort" in its convoys, and is ran in with TMaru, it will make the atlantic look like disneyland.

Word on the waves he is in there. I think we have met
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Old 10-25-07, 12:23 PM   #37
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Quote:
Originally Posted by Ducimus
With every revision of TMaru, i feel better
One of these days you should D/L it and try it, or at least look at it. Preferbly the last version with ROW textures. Ive got stuff in there ranging from monsun boats, to new construction at Mare island (well, not technically mare island, but close enough).

damn. wheres my pimp hat....
Here ya go, Ducimus. You left it at establishment of one of your "laydeez." I told her that I'd bring it back to ya.




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Old 10-25-07, 12:29 PM   #38
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Sweet, a gold tooth, and a cane, and ill be all set
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Old 10-25-07, 01:45 PM   #39
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Now now, there's nothing wrong with taking pride in your work.
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Old 10-25-07, 02:03 PM   #40
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Originally Posted by mookiemookie
Now now, there's nothing wrong with taking pride in your work.
I'm not allowed to, or i'll match a sterotype that some apply to my persona. :rotfl:
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Old 10-25-07, 03:16 PM   #41
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Most stuff is not random in RSRD (meaning few random calls (if any) for escorts.

I was simply thinking of ELITE escorts. Later in the war, in particular, it could get ugly indeed. The kaibokans we both use can be pretty nasty.

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Old 10-26-07, 08:29 AM   #42
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Well I feel reasonably happy now... I appear to have mastered the surface attack in SH4... only took me a few hours... not bad.
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Old 10-26-07, 09:26 AM   #43
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Have you run into any of the merchants chasing you? Good Lord, first time I had this I was . I was just making a few kts and turned around as I let my gunners fire at the vessel and there was the merchant at 12 kts climbing up my stern. I was surprised to say the least.
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Old 10-26-07, 05:13 PM   #44
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I was up off Manila and got a radar contact, moved in to intercept. Right then my wife calls me and i forget to pause. Came back to find the merchant about 3 seconds from ramming me. I know he changed course to do it too. Didn't sink me or anything, but man did my boat roll. I made sure to use a few extra shells on his lifeboats after I sank him
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Old 10-27-07, 12:55 AM   #45
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Quote:
Originally Posted by Penelope_Grey
Well I feel reasonably happy now... I appear to have mastered the surface attack in SH4... only took me a few hours... not bad.
Not bad at all.

With GWX it takes a lot longer, doesn't it?
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