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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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I see your point RDP, however I think I'm feeling more like jbt308. As it is now, if you have one of the big mods installed and want to add a mod you have to ask how will X mod work with y and z mods. I wish there was something like an Excel program maybe, where you could type in your mods and it would tell you where overwrites and incompatabilties would occur. Also like jbt308 I can only try to express my gratitude for the work the modders put into this game. I had left the game only to come back after reading the TM stickie and wanting to try it. So please don't take this as grumbling. I know the modders are probably just or more frustrated with all the questions.
Thanks Ironkross
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#2 | |
Canadian Wolf
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#3 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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a jungle and a half aye it does.
see this is where supermods worked in SH3 you just ran it and went "ooooh" but initially the mods trickle in and you have to build em. some of the stuff i've seen so far has been truelly amazing i've got to say and they only make a decent game better! i guess its just balence. got to say tho even as stock i'm finding i rather enjoy sh4. i don't know what boat is capable of what yet. and damn but these yank boats dive slow yet they surface like posiden himself is chasing them.. i love that i can blow the depth charges off a destroyer and kill it by doing so (i have just detonated about two tonnes of explosives on their deck) i love HOLES! i shoot it with a deck gun, it gets divine! holier then the holiest of cheeses! can't wait for the u-boat addon. that will be a sight to see, meantime i think i'll make it prettier. pete |
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#4 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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![]() Don't let Ducimus hear you say that.:rotfl: Seriously the stock vers. is a looong way from the modded game. As for the jungle, I think where the jungle gets thickest is when you decide to use a mod but then have to scan thru X number of pages in the Mod's thread just to find out what is compatible/incompatible. TM has over 50 pages in it's thread and RFB over 60.
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#5 | ||
Canadian Wolf
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At least with JSGME you can quickly uninstall\reinstall if there are any conflicts, etc. RDP |
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#6 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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okay, here's one, name me a mod ANY mod that reduces the amount of airpower the japs have up around the place. i can't go an hour without getting attacked by another stray plane during the day, its like being in the bay of biscay during black may...
pete |
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#7 |
Canadian Wolf
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Trigger Maru tones this down, also parab did a mod awhile back, I will have a look.
Post from Ducimus:http://www.subsim.com/radioroom/show...000#post676000 Edit: The parab Mod:http://www.subsim.com/radioroom/show...ighlight=parab On the second page in that thread there is another mod by CaptainKabouk. Also, the RFB Mod reduced air strikes somewhat. RDP |
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#8 | ||
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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IK
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#9 | |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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anybody know if there's an SH4 commander btw? ta for all this btw chaps ![]() pete |
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