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Old 10-24-07, 04:59 PM   #1
AVGWarhawk
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Quote:
Personnaly, id advise against playing stock, it will traumatize a person.
That is just funny Duci :rotfl:
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Old 10-24-07, 05:04 PM   #2
Ducimus
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Originally Posted by AVGWarhawk
Quote:
Personnaly, id advise against playing stock, it will traumatize a person.
That is just funny Duci :rotfl:

It's true man! I never admitted it, but when SH4 first came out.... i was pissed, and dissappointed beyond words. I just never said anything and focused my angst into FTT, now TM. To this day i still cannot stand stock SH4.
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Old 10-24-07, 05:08 PM   #3
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I can only hope you are on the road to recovery. Very funny statement Duci.....I'm still laughing~
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Old 10-24-07, 05:14 PM   #4
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With every revision of TMaru, i feel better
One of these days you should D/L it and try it, or at least look at it. Preferbly the last version with ROW textures. Ive got stuff in there ranging from monsun boats, to new construction at Mare island (well, not technically mare island, but close enough).

damn. wheres my pimp hat....
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Old 10-24-07, 05:19 PM   #5
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I think being too deep too long results in muchos pain for the sub. it died again. They just don't have the ability to suffer great depth too long unlike the trusty U-boat. Which I am very used to.

I also put 3 torpedoes into two ships and they didn't sink... ugh.

Thanks for the help guys. But... oh this sucks and blows. I don't actually play SH4 my brother does occasionally this is his install I used its got all sorts on it. TMaru... lots of ROW and a Run silent run deep mod too.
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Old 10-24-07, 05:37 PM   #6
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:hmm:

I see a reoccuring trend here. Not you Penelope, just the collage of mods installed. They all don't cohabitate very well with each other, and alot of people are confused with all the options avialable.

The 3 fish into a ship and not sinking bit sounds like TM 1.62 or 1.63, and is my fault, although it could still happen in stock (say if a torpedo exploded 2-3 meters away from the hull, instead of against it). Anyway, glad to see you gave it a try at least. Clear waters, blue sky's, to you.
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Old 10-24-07, 05:50 PM   #7
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Well attacking this convoy is a nightmare... its sails in a crescent formation... and it has a LOT of ASW vehicles and only about 6 merchant ships. I've tried, but, to be honest, I know its not beyond my ability... so...I'm going to crack this stupid convoy.

It is frustrating me a lot.
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Old 10-25-07, 09:56 AM   #8
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Quote:
Originally Posted by Penelope_Grey
I think being too deep too long results in muchos pain for the sub. it died again. They just don't have the ability to suffer great depth too long unlike the trusty U-boat. Which I am very used to.

I also put 3 torpedoes into two ships and they didn't sink... ugh.
Welcome to the pacific- quite a shocker for u-boat fans.

First, US subs were NOT as good at deep dives as U-boats until late in the war. That red line on the depth gauge is more than a mild recommendation. SH4 seems to allow cumulative damage the longer you stay past max recommended depth.

Because of this, you enter and exit a convoyt at depths that'd make a U-boat skipper snicker. Which means you're at depths that are easier to be detected, the thermal layer is very helpful, and the profile you offer is very important.

Plus in shallow water, it's like the Med- crystal clear which makes even a submerged boat easier to spot. Not sure if the game simulates this though.

Then there's the wonderful american torpedoes (NOT). Gyro problems, contact detonator problems (a hit at 90 degrees can make it a dud), running too shallow problems, magnetic detonators causing premature or late explosions- and on top of that, I believe they have smaller warheads than their german counterparts. So it may take more actual hits because of the warhead size. Plus you have to distribute your hits along the hull. 3 fish in one compartment will not sink a ship.

Never played SH3, so I'm wondering- ever had a torpedo circle back on you and detonate in SH3? One more thing the wonderful US fish can do.

Be interesting to know, if you had the fish set for contact influence (magnetic detonator) when you attacked the liner, how many of them blew up close to the target , but far enough away to only do minor damage. Nothing like firing 8 fish at one freighter in 3 different salvos, have 2 miss completely fore and aft of the target, one go clean under the keel and explode 30 seconds later, 2 hit but they're duds , one circle back on you and thankfully prematurely detonate off the port side of the torpedo room (still raised cain with the damage it created- but it wasn't a direct hit), and only wind up with 2 hits out of 8 fish because of torpedo problems. Too bad we can't send nastygrams to the Bureau of Ordenance in the game:p

Sad thing is- this is historically accurate and is no ways near as bad as "Mush" Morton and the Wahoo's worst experience.

So welcome to the Pacific where everything is screwy compared to the Atlantic.
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Old 10-25-07, 12:23 PM   #9
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Quote:
Originally Posted by Ducimus
With every revision of TMaru, i feel better
One of these days you should D/L it and try it, or at least look at it. Preferbly the last version with ROW textures. Ive got stuff in there ranging from monsun boats, to new construction at Mare island (well, not technically mare island, but close enough).

damn. wheres my pimp hat....
Here ya go, Ducimus. You left it at establishment of one of your "laydeez." I told her that I'd bring it back to ya.




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Old 10-25-07, 12:29 PM   #10
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Sweet, a gold tooth, and a cane, and ill be all set
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Old 10-25-07, 01:45 PM   #11
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Now now, there's nothing wrong with taking pride in your work.
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