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Old 10-24-07, 10:16 AM   #31
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by mkubani
Hi OLC, great job. Thanks.

One question: Is it possible to remove that green submarine icon? It indicates whether u r being detected or not, correct? I would prefer a version without it. Thanks.
You'll have to edit the menu_1024_768.ini file to remove this. It's a simple change that you can do via notepad. OLC can tell you which [xxx xxxx] you'll need to look at.
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Old 10-24-07, 10:19 AM   #32
onelifecrisis
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Quote:
Originally Posted by mkubani
Hi OLC, great job. Thanks.

One question: Is it possible to remove that green submarine icon? It indicates whether u r being detected or not, correct? I would prefer a version without it. Thanks.
I'm shocked. It's just the stealth meter! Don't you know how to disable the stealth meter!?

Go into Realism settings and tick the No Stealth Meter option. Job done.
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Old 10-24-07, 10:22 AM   #33
TheDarkWraith
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by mkubani
Hi OLC, great job. Thanks.

One question: Is it possible to remove that green submarine icon? It indicates whether u r being detected or not, correct? I would prefer a version without it. Thanks.
You'll have to edit the menu_1024_768.ini file to remove this. It's a simple change that you can do via notepad. OLC can tell you which [xxx xxxx] you'll need to look at.
I'm shocked. It's just the stealth meter!

mkubani, go into Realism settings and tick the No Stealth Meter option. Job done.
darn. I always take the hard approach.....good call on the realism settings! I always forget about them
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Old 10-24-07, 10:27 AM   #34
onelifecrisis
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Quote:
Originally Posted by Racerboy
darn. I always take the hard approach.....good call on the realism settings! I always forget about them
Mate you must be tired or something to have missed that!
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Old 10-24-07, 11:18 AM   #35
u.Prestige
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@OLC
Problems with connecting to Youtube, would you mind uploading the tutorial on your FF page?
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Old 10-24-07, 12:32 PM   #36
java`s revenge
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Installed over the favorite to taste mod and its no problem at all.

Watch that second movie several times but still don`t understand how to find
the aob. And i do mean how to use that ring.
Range and speed are easy.

Sorry i am a dutchman.

But played already in the practise torpedo mission. Shot 4 torpedoes, 3 were hits....

But i do miss the tools in the f6 map screen.
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Old 10-24-07, 12:53 PM   #37
ALTEN
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OLC
I've noticed that the periscope is no longer linked to the TDC bearing indicator.
Is it the case that i always have to set it to match the periscope bearing or
can it be linked to the periscope ?
Great mod ,thanks.
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Old 10-24-07, 12:55 PM   #38
Friedl9te
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Quote:
Originally Posted by java`s revenge
Installed over the favorite to taste mod and its no problem at all.

Watch that second movie several times but still don`t understand how to find
the aob. And i do mean how to use that ring.
Range and speed are easy.
maybe you should go there http://www.subsim.com/radioroom/showthread.php?t=123373 dl the UJagd Tools. There comes a pdf file with a good explanation.
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Friedl9te SilentHunter III Help Thread (Sorry in German)
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Old 10-24-07, 12:57 PM   #39
mkubani
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LOOOL. Ok, simple enough. I haven't checked the realism options. Thanks boyz.
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Old 10-24-07, 01:58 PM   #40
Friedl9te
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Quote:
Originally Posted by java`s revenge
Installed over the favorite to taste mod and its no problem at all.

Watch that second movie several times but still don`t understand how to find
the aob. And i do mean how to use that ring.
Range and speed are easy.

Sorry i am a dutchman.

But played already in the practise torpedo mission. Shot 4 torpedoes, 3 were hits....

But i do miss the tools in the f6 map screen.
I have some Problems to finde the range. Speeed and AOB is easy for me. There is something different compared to the original U-Jagd Tools. Lets watch the video again.
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Friedl9te SilentHunter III Help Thread (Sorry in German)
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Old 10-24-07, 03:10 PM   #41
mrbeast
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This looks very good will DL ASAP.

Finally a realistic binocular image too.

I wish they would stop using that kind of 'movie binocular' image in games as its very unrealistic. Whenever I look through a pair of binoculars I always see one circular image not two!
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Old 10-24-07, 03:24 PM   #42
U49
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Join Date: Nov 2006
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You ruined my weekend

I wil NOT:
clean the citchen (as I promised)
call a friend for a good drink in the pub
fix that broken wardrobe of my mother
read that book I needed to read for my work
tidy up the room in the basement


I've just got something better to do .....
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Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
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Old 10-24-07, 04:01 PM   #43
Friedl9te
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Für alle die deutsch können, ich habe anhand OLCs Film versucht eine Anleitung zu verfassen.
1.Schiff identifizieren
2.Geschindigkeit mit Chrono messen. Wie lange braucht das Schiff um an der senkrechten Linie vorbeizufahren. Auf der Skala des Chrono, die der Schiffslänge entspricht Geschwindigkeit ablesen und am TDC einstellen.
3.Die Anzahl der Höhenmarken auf der inneren Skala des mittleren Rings mit der 90°Marke des inneren Rings zur Deckung bringen.
5.Am Außenring die doppelte Masthöhe suchen und an der Stelle an der äußeren Skala des mittleren Ringes die Entfernung ablesen (x100) Am TDC einstellen.
6.Man dreht den Pinkt des mittleren Ringes der die Entfernung gezeigt hat auf den Wert des äußeren Ringes der der Schiffslänge entspricht.
7.Man zählt die horizontalen Segmente(Rot/Grün) die der halben Schiffslänge entsprechen, sucht diesen Wert auf der inneren Skala des mittleren Rings und kann an dieser Stelle am inneren Ring den AOB ablesen. AOB Am TDC einstellen.
Ist der gefundene AOB unter 90° der AOB aber sicher darüber(Schiff fährt vom UBoot weg) so muss man den Wert von 180 abziehen.
8.Fertig ist die Ziellösung.

Works absolutely great, just torpedoed and sank a freighter from a distance of about 4200 m AOB 140°. Incredible !!!
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Friedl9te SilentHunter III Help Thread (Sorry in German)

Last edited by Friedl9te; 10-25-07 at 03:44 PM.
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Old 10-24-07, 04:41 PM   #44
Slang
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Hey guys,

New poster here. I've been following this mod for awhile now and can say it looks great. Unfortunately i'm having problems with it and could use some help.

I installed the mod and loaded up the game, and went straight to the naval academy torpedo mission to learn how to use it. no problems there. It works perfectly and I scored all direct hits. But now when I try to load a career save I get a CTD.

I've tried several different things to try to eliminate the problem with no luck.

*I uninstalled the mod and loaded up my Career save. It loaded fine.

*I tried creating then loading a new Career. CTD.

*I've tried loading with and without SH3 Commander. ( SH3 Commander was Rolledback prior to installation and the U boat folder copied over).

*Unloaded all non GWX specific mods and tried again.

I'm stumped as to what to try next.

Its so weird that it worked in the training mission but not a campaign.

Any suggestions would be appreciated.

Cheers.
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Old 10-24-07, 04:45 PM   #45
Jhereg
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First off, awesome mod OLC

Was wondering if it was your intent to have the Engineer reports remain on screen and not be dismissed by clicking on the report area again. I can only get it to hide by clicking on a Officer icon.

Also I have adjusted SB's camera.dat to work with your mod, if you like I can send you the .dat and you can try it and if you like then ask SB if you can include it.

Thank you so much for the hard work

edit: Oh, also while adjusting the camera.dat I noticed the Attack Scope mag was still Minzoom 1 Maxzoom 10 in optical properties, is this correct?

Last edited by Jhereg; 10-24-07 at 05:08 PM.
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