![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
#32 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
Go into Realism settings and tick the No Stealth Meter option. Job done.
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|
![]() |
![]() |
#33 | |||
Black Magic
![]() |
![]() Quote:
![]() |
|||
![]() |
![]() |
#34 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
![]() ![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
|
![]() |
![]() |
#35 |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
|
![]()
@OLC
Problems with connecting to Youtube, would you mind uploading the tutorial on your FF page? ![]() |
![]() |
![]() |
#36 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
![]()
Installed over the favorite to taste mod and its no problem at all.
Watch that second movie several times but still don`t understand how to find the aob. And i do mean how to use that ring. Range and speed are easy. Sorry i am a dutchman. But played already in the practise torpedo mission. Shot 4 torpedoes, 3 were hits.... But i do miss the tools in the f6 map screen.
__________________
![]() Last edited by java`s revenge; 10-24-07 at 12:45 PM. |
![]() |
![]() |
#37 |
Watch
![]() Join Date: Jan 2006
Location: N Ireland
Posts: 26
Downloads: 136
Uploads: 0
|
![]()
OLC
I've noticed that the periscope is no longer linked to the TDC bearing indicator. Is it the case that i always have to set it to match the periscope bearing or can it be linked to the periscope ? Great mod ,thanks. |
![]() |
![]() |
#38 | |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
|
![]() Quote:
__________________
Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() |
|
![]() |
![]() |
#39 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
|
![]() ![]() ![]() |
![]() |
![]() |
#40 | |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
|
![]() Quote:
__________________
Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() |
|
![]() |
![]() |
#41 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]()
This looks very good will DL ASAP.
Finally a realistic binocular image too. ![]() I wish they would stop using that kind of 'movie binocular' image in games as its very unrealistic. Whenever I look through a pair of binoculars I always see one circular image not two! ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
#42 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
|
You ruined my weekend
I wil NOT:
clean the citchen (as I promised) call a friend for a good drink in the pub fix that broken wardrobe of my mother read that book I needed to read for my work tidy up the room in the basement ![]() I've just got something better to do ..... ![]()
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
![]() |
![]() |
#43 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
|
![]()
Für alle die deutsch können, ich habe anhand OLCs Film versucht eine Anleitung zu verfassen.
1.Schiff identifizieren 2.Geschindigkeit mit Chrono messen. Wie lange braucht das Schiff um an der senkrechten Linie vorbeizufahren. Auf der Skala des Chrono, die der Schiffslänge entspricht Geschwindigkeit ablesen und am TDC einstellen. 3.Die Anzahl der Höhenmarken auf der inneren Skala des mittleren Rings mit der 90°Marke des inneren Rings zur Deckung bringen. 5.Am Außenring die doppelte Masthöhe suchen und an der Stelle an der äußeren Skala des mittleren Ringes die Entfernung ablesen (x100) Am TDC einstellen. 6.Man dreht den Pinkt des mittleren Ringes der die Entfernung gezeigt hat auf den Wert des äußeren Ringes der der Schiffslänge entspricht. 7.Man zählt die horizontalen Segmente(Rot/Grün) die der halben Schiffslänge entsprechen, sucht diesen Wert auf der inneren Skala des mittleren Rings und kann an dieser Stelle am inneren Ring den AOB ablesen. AOB Am TDC einstellen. Ist der gefundene AOB unter 90° der AOB aber sicher darüber(Schiff fährt vom UBoot weg) so muss man den Wert von 180 abziehen. 8.Fertig ist die Ziellösung. Works absolutely great, just torpedoed and sank a freighter from a distance of about 4200 m AOB 140°. Incredible !!!
__________________
Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() Last edited by Friedl9te; 10-25-07 at 03:44 PM. |
![]() |
![]() |
#44 |
Mate
![]() Join Date: Oct 2007
Posts: 52
Downloads: 12
Uploads: 0
|
![]()
Hey guys,
New poster here. I've been following this mod for awhile now and can say it looks great. Unfortunately i'm having problems with it and could use some help. I installed the mod and loaded up the game, and went straight to the naval academy torpedo mission to learn how to use it. no problems there. It works perfectly and I scored all direct hits. But now when I try to load a career save I get a CTD. I've tried several different things to try to eliminate the problem with no luck. *I uninstalled the mod and loaded up my Career save. It loaded fine. *I tried creating then loading a new Career. CTD. *I've tried loading with and without SH3 Commander. ( SH3 Commander was Rolledback prior to installation and the U boat folder copied over). *Unloaded all non GWX specific mods and tried again. I'm stumped as to what to try next. Its so weird that it worked in the training mission but not a campaign. Any suggestions would be appreciated. Cheers. |
![]() |
![]() |
#45 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
Downloads: 0
Uploads: 0
|
![]()
First off, awesome mod OLC
![]() Was wondering if it was your intent to have the Engineer reports remain on screen and not be dismissed by clicking on the report area again. I can only get it to hide by clicking on a Officer icon. Also I have adjusted SB's camera.dat to work with your mod, if you like I can send you the .dat and you can try it and if you like then ask SB if you can include it. Thank you so much for the hard work ![]() edit: Oh, also while adjusting the camera.dat I noticed the Attack Scope mag was still Minzoom 1 Maxzoom 10 in optical properties, is this correct? Last edited by Jhereg; 10-24-07 at 05:08 PM. |
![]() |
![]() |
|
|