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Old 10-23-07, 09:53 PM   #16
onelifecrisis
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Quote:
Originally Posted by u.Prestige
@OLC, I have some questions with your mod:
1, I used to have original binocular and UZO textures and square obs_periscope texture in my game, if I import them into your mod, will there be any major bugs?
2, What are binocular, UZO and obs_scope magnification levels in your mod, how to change them? ( If I use some other textures, I may have to change binocular and obs_scope magnification levels to 1X/10X to
compensate for the difference in visual quality between the in-game graphics and the Mk 1 Eyeball)
Restoring the old textures won't work I'm afraid but you could always edit the new textures in an image editor - they're in the data\menu\OLC folder and they're called UZO.tga and Binoculars.tga

The UZO and binocs are at 7X magnification.
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Old 10-23-07, 11:05 PM   #17
Kpt. Lehmann
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Nice work OLC! Top shelf!
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Old 10-24-07, 02:34 AM   #18
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Ill get this tomorow morning when I get home...looks outstanding, gonna have to do a full patrol in the f3 screen now...
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Old 10-24-07, 03:19 AM   #19
JCWolf
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great job mate!


Thanks for the sharing!
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Old 10-24-07, 03:28 AM   #20
Huskalar
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Great work, thanks OLC.
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Old 10-24-07, 03:29 AM   #21
Klaus_Doldinger
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Excellent work!

But... You mean that it is not compatible with AOTD german merchants, SH4 merchants for SH3, M35B and M36B, DD cutter, and so on...? What a pity, my recognition book looks like the Encyclopaedia Britannica .
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Old 10-24-07, 04:24 AM   #22
Einsman
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Excellent!!!
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Old 10-24-07, 05:07 AM   #23
joegrundman
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Congrats on a successful launch OLC
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Old 10-24-07, 05:15 AM   #24
onelifecrisis
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Quote:
Originally Posted by Klaus_Doldinger
Excellent work!

But... You mean that it is not compatible with AOTD german merchants, SH4 merchants for SH3, M35B and M36B, DD cutter, and so on...? What a pity, my recognition book looks like the Encyclopaedia Britannica .
No, it's not compatible... but it can be if you don't mind doing a little text file editing in which case you can make any new ship compatible with my GUI. All you have to do is open the .cfg file of the new ship and double the "Mast" value.

Hope this helps
OLC
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Old 10-24-07, 05:32 AM   #25
KrvKpt. Falke
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At last! Great job, OLC
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Old 10-24-07, 06:57 AM   #26
Klaus_Doldinger
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Klaus_Doldinger
Excellent work!

But... You mean that it is not compatible with AOTD german merchants, SH4 merchants for SH3, M35B and M36B, DD cutter, and so on...? What a pity, my recognition book looks like the Encyclopaedia Britannica .
No, it's not compatible... but it can be if you don't mind doing a little text file editing in which case you can make any new ship compatible with my GUI. All you have to do is open the .cfg file of the new ship and double the "Mast" value.

Hope this helps
OLC
Many thanks for your quick answer!
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
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Old 10-24-07, 07:31 AM   #27
Cap'n Spanky
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Thanks man!! Now kick back and slam down a few!
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Old 10-24-07, 08:07 AM   #28
jbt308
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Kudos on the great work. I think this is going to bring a lot of people back to SH3 whether they left for SH4 or just being burned out.

I've been wanting to try my hand at manual targetting, and this is a perfect way for me to start.


Thanks!
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Old 10-24-07, 08:51 AM   #29
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From the original beta thread that will soon be gone.....

Quote:
Originally Posted by MONOLITH
Simply to say, the layout and functions of this thing are simply brilliant. It's ideal and I much prefer this over slideouts. Everything is positioned beautifully. A click of one or two buttons conveniently bring you everything you need.

And the U-Jagd tools bring manual targeting to a whole new level.

Clicking on a notepad and still having calculations done for you even in 'manual mode' still had an arcadish feel to it, in terms of a true simulation game. The U-Jagd tools make manual targeting and using a uboat TDC exactly how it should be in a true sim.

This brilliant combination of new streamlined GUI and U-jagd tools, with their new placement and use, is just superb.

I couldn't imagine playing SH3 without this now. It's a whole new game.

Been blowing stuff up now with this for 2 days, and my shots are far more accurately placed now than with the stock game tools, even though the process is more complex.

Using this is a truly enjoyable experience. Brilliant stuff.
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Old 10-24-07, 10:10 AM   #30
mkubani
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Hi OLC, great job. Thanks.

One question: Is it possible to remove that green submarine icon? It indicates whether u r being detected or not, correct? I would prefer a version without it. Thanks.
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