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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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JSGME v2.0.0 is now available from http://jonesoft.jaennahre.com or via JSGME's Update feature.
![]() Changes: - Now records a snapshot of mod files at the time of enabling and disables based on that snapshot - Now warns when a mod adds new folders that were added by previously enabled mods - Now supports importing of mods through drag and drop from Windows Explorer, Desktop etc (not supported under Microsoft Vista) - Added ability to rename mods by selecting and pressing F2 - Added ability to create new mod folder names by pressing F7 - Now plays a sound when enabling or disabling has completed - !BACKUP folder now has hidden attribute - Now deletes mods to the Recycle Bin - Snapshot and comparison files now saved to MODS folder - Improved system message handling - Many code enhancements The first change is the most important and what constitutes the new major version number. JSGME now maintains an install log whenever a mod is enabled, meaning that you can do whatever you like to the source files afterwards (including deleting the mod altogether) and JSGME will still correctly disable the mod (just remember though that if you do modify a mod's source files after enabling, those files won't appear in-game until you disable and re-enable the mod ![]() INSTALLATION Prior to installing v2.0 it is imperative that you disable all current enabled mods. Not doing so will corrupt the running of JSGME and hence your game. Once you've disabled all mods (check your !BACKUP folder too for any residual files), simply install this version over the top and resume using as you normally do. If you have a lot of mods installed, create an activated mods list first so that you can remember the order in which to re-enable then. NB: If when you run this version for the first time it displays activated mods, then unfortunately you are a victim of the self-inflicted "oops". In other words, at some stage you've manually deleted or renamed a mod while it was still enabled. Unfortunately, JSGME v2.0 can not fix existing instances of this problem, so before continuing you'll need to determine the impact and manually correct (either reinstall the mod on your computer and disable through your previous version of JSGME, or manually remove the files from your game and then disable the entries via the new version of JSGME). If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com Pls note that some updated packs are not yet available - they will be uploaded as soon as possible. You can continue to use your current language pack in the meantime. Please note that if you have created a snapshot, then you will need to manually move 'JSGME file snapshot.txt' from the game's root folder to the MODS folder as JSGME now writes to the MODS folder. This is a once only requirement. I'd like to express my thanks to the numerous testers who have been testing out the various builds over the last few weeks. Your input has been greatly appreciated and helps make JSGME that little bit better. ![]() ![]() |
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#2 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Excellent! Thx again for the new development!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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And for listening to everyone so you could make it even better than it was before!
Your the best JScones |
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#4 | |
Rear Admiral
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This alone is awesome. Raise your hand if you've ever deleted a mod (which was created for whatever reason), and then decide, "Hmm, that didnt work out so well, hey, i think i could have used that other one, oh wait.... .... ahhhh CRAP! (insert many colorful adjectives here)" *raises hand* |
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#5 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
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Awesome
![]() Thanks for your work ![]() |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Thankyou for making a superb piece of software even better ![]() This is a must have to anyone for sure Many Thanks Have Fun Def |
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#7 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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Fantastic, Downloading now.
Thanks to You modding is so much easier You deserve a Crownie. ![]()
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#8 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
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Great stuff! JSGME is probably the most the useful game utility ever, period.
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__________________
Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#9 |
Loader
![]() Join Date: Oct 2007
Location: U.S.A.
Posts: 87
Downloads: 2
Uploads: 0
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Good deal !!
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#10 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Thanks for this new release maestro!
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Very cool. Due to a couple idiotic self-inflicted "oops" I will use this as an excuse to reinstall SH4
![]() Thanks! tater |
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#12 |
Stowaway
Posts: n/a
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Awesome !!!!
![]() JSGME is surely the most useful game utility ever !!! ![]() ![]() ![]() Thanks a lot !!!!!!!!!!!!!!! |
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#13 |
Eternal Patrol
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Bee-yoo-tee-full!
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 7
Uploads: 0
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#15 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Excellent job man, thanks for all the work!
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