![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
Rfb 1.31& Mods
What other mods can be used with RFB 1.31 that will enhance it and not mess it up??
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
You can put all kinds of stuff on top of RFB 1.31 - the following is my current list of Mods (generated by JSGME), and everything seems to be working fine:
RFB1.31 AHEAD 2-3 by Payoff for 1.3 for JSGME Airbases in proper colors for 1.3 for JSGME Anvart's Fix_USTorpBomber for SH4-1.3 for JSGME Anvart's Fixed Scope animations for 1.3 for JSGME Bearing Tool (3000 Yards) for 1.3 for JSGME Better Leaks 1.0 for 1.3 for JSGME Brighter torpedo wakes for 1.3 for JSGME Capt Cox - All Uniform Fixes for 1.3 for JSGME Capt Cox Map Table for 1.3 for JSGME Capt. Cox muzzle flash for 1.3 for JSGME Capt. Cox Smaller Rocks for 1.3 for JSGME CaptainMidnights_CBS Radio 5-12-07 for 1.3 for JSGME Darker Recog Manual for 1.3 for JSGME Panther's Gramophone Music for 1.3 for JSGME Panther's -fixed betterscopes worn for 1.3 for JSGME Panther's -fixed Real Deck Gun 1.0 for 1.3 for JSGME Panther's Dad's Navy Photo for Desk in port for JSGME IJN Type13 radar fix 2.0 (Tater) for 1.3 for JSGME Kosh_Stealthy_Sub_v1.22b for 1.3 for JSGME Improved Gun and Explosion Sounds for 1.3 for JSGME Map Labels by Jace11 for 1.3 for JSGME Pantherfish-only names and Hull Numbers for 1.3 for JSGME Precision Bearing Chart for 1.3 for JSGME Wartime Tonnage Aces for 1.3 for JSGME Natural Sinking Mechanics 3.3 Classic for JSGME ROW Camera vs_2 for JSGME ROW Classic Zones Special Effects vs_2 for JSGME ROW Hi Res Sea Foam for JSGME ROW Objects Reflections vs1 for JSGME ROW Sound Effects vs1 for JSGME ROW Textures VS_2 for JSGME ROW Very Slow Clouds for JSGME Panther's tweaked Commands.cfg file for RFB 1.31 for JSGME Panther's disabled hydrophones on surface for JSGME Sound Distance Boost for SH4-1.3 for JSGME Tater's IJN DCs v 0.91 for SH4-1.3 for JSGME Panther's tweaked files (ini txt and dat) 1024x768 for ROW + RFB 1.31 for JSGME Panther's tweaked suppress thermal layer warning for JSGME More Distinct Sun Mod for SH4-1.3 for JSGME Tater's Improved Campaign Layers v0.78 for SH4-1.3 for JSGME Jaketook's MetalHudKit_1_0 for 1.3 for JSGME ROW Ship Reflections vs1 for JSGME Panther's tweaked Redwine's Realistic Battery Life for 1.3 for JSGME Crew_Foul_Weather_Gear for SH4-1.3 for JSGME [EDIT] - unfortunately, I've kinda forgotten which of the various "Panther tweaked" files were done in order to reconcile/eliminate some potential conflicts with the RFB files as opposed to some other mod's files, so some of these may require some manual intervention to make them "play nice" with RFB - your best bet would probably be just to try them with RFB and let JSGME tell you if there are any conflicts - if they're just some graphics files then you can generally let them over-write the RFB files, but it they're the .ini or .cfg type files then you'll probably need to do some manual integration (or maybe use the new JtxE tool I've seen referenced lately but haven't had a chance to try yet) or else you might lose some good RFB stuff if you just let the new one over-write the RFB one.
__________________
![]() Last edited by panthercules; 10-22-07 at 08:08 PM. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
I realized my tweaked ones being in there were making it complicated, and I wanted to test out the JSGME "disable all" function anyway, so I unloaded all the mods and put only the "normal" ones back in (leaving all my "Panther-tweaked" ones out of the equation this time), to see if there were any unexpected problems vis-a-vis RFB 1.31. Didn't see any real issues with any of the following (they over-wrote the parts of RFB I expected, and seem to work fine without losing any significant RFB functionality as best I can tell so far). I think you could use any/all of the following, and just let JSGME install the later ones over the earlier ones, and you'd be OK:
RFB1.31 AHEAD 2-3 by Payoff for 1.3 for JSGME Airbases in proper colors for 1.3 for JSGME Anvart's Fix_USTorpBomber for SH4-1.3 for JSGME Anvart's Fixed Scope animations for 1.3 for JSGME Bearing Tool (3000 Yards) for 1.3 for JSGME Better Leaks 1.0 for 1.3 for JSGME Brighter torpedo wakes for 1.3 for JSGME Capt Cox - All Uniform Fixes for 1.3 for JSGME Capt Cox Map Table for 1.3 for JSGME Capt. Cox muzzle flash for 1.3 for JSGME Capt. Cox Smaller Rocks for 1.3 for JSGME CaptainMidnights_CBS Radio 5-12-07 for 1.3 for JSGME Darker Recog Manual for 1.3 for JSGME IJN Type13 radar fix 2.0 (Tater) for 1.3 for JSGME Kosh_Stealthy_Sub_v1.22b for 1.3 for JSGME Improved Gun and Explosion Sounds for 1.3 for JSGME Map Labels by Jace11 for 1.3 for JSGME Precision Bearing Chart for 1.3 for JSGME Wartime Tonnage Aces for 1.3 for JSGME Natural Sinking Mechanics 3.3 Classic ROW Camera vs_2 for JSGME ROW Classic Zones Special Effects vs_2 for JSGME ROW Hi Res Sea Foam for JSGME ROW Objects Reflections vs1 for JSGME ROW Sound Effects vs1 for JSGME ROW Textures VS_2 for JSGME ROW Very Slow Clouds for JSGME Sound Distance Boost for SH4-1.3 for JSGME Tater's IJN DCs v 0.91 for SH4-1.3 for JSGME More Distinct Sun Mod for SH4-1.3 for JSGME Tater's Improved Campaign Layers v0.78 for SH4-1.3 for JSGME Jaketook's MetalHudKit_1_0 for 1.3 for JSGME ROW Ship Reflections vs1 for JSGME Crew_Foul_Weather_Gear for SH4-1.3 for JSGME Enjoy!
__________________
![]() Last edited by panthercules; 10-22-07 at 08:08 PM. |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
Quote:
![]() Last edited by clayp; 10-22-07 at 10:23 PM. |
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
Hope it helps - if I were you, I'd start with this thread:
http://www.subsim.com/radioroom/showthread.php?t=118945 Excalibur Bane has done a great job collecting all sorts of mods that have been updated to work with patch 1.3 ![]() I suspect that most (if not all) of the mods on my list are linked to in that thread, so that should speed your searching up quite a bit. Good luck, and good hunting!
__________________
![]() Last edited by panthercules; 10-23-07 at 05:40 PM. |
![]() |
![]() |
![]() |
#6 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 | ||
Canadian Wolf
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=123970 RDP |
||
![]() |
![]() |
![]() |
#8 |
Lucky Jack
![]() |
![]()
Hey Clay, SWDW has taken up were Beery left off on RFB. Looks like his plans are to incorporate a lot mods for a larger package. Currently the sticked RFB thread is getting active. Go check it out.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#9 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|