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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Backgammon, poker and foosball in the crew's lounge.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Seasoned Skipper
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Location: Pollard, Oklahoma
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I think to keep most people's interest you'd almost have to have a hypothetical war situation.
It might, however, be possible to have several hypothetical war scenarios to involve yourself in, from a limited war around some Soviet or US client state to full-blown WWIII. I might also be possible to have the option to start a career during peacetime, and war starting at some random point during...you might get in a patrol or two doing peacetime stuff before the balloon goes up. If anyone remembers F-19 Stealth Fighter, it had options for 'Cold War' scenarios, which were the same, objective wise, as most of the open war assignements, but were scored differently. You no longer recieved points for destroying oppurtunity targets, you recieved them for remaining undetected by the enemy. Peacetime missions for a Cold War SH V could use similar logic, with higher renown rewards for doing whatever it is you're doing and no one spotting you. The possibilities for historical scenarios are great. Trips under the North Pole and such. I do hope that if Ubi-Soft decided to do such a thing, they put the era in the '50's and early '60's. GUPPY conversions, early nuke boats, and new-build diesel submarines of the era are far more interesting to me than more current stuff, which has had it's time in simulation sun many times anyway.
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"Stop sounding battlestations just to hear the alarm." |
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#3 |
Beach Leaf
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F-19 Stealth Fighter was the bomb.
One awesome aspect: If you were empty of ordinance and low on fuel, you could go up to 30,000 feet, turn off your engines, and maintain level flight. That allowed you to trade fuel for weapons in your loadout. |
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#4 |
Seasoned Skipper
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If I get onto a 'they don't make 'em like they used to' rant, F-19 is inevitably one of the games I mention.
It's also the reason I can still recognize portions of the Libyan and Iranian coastlines if they're 'flashcarded' to me.
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"Stop sounding battlestations just to hear the alarm." |
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#5 | |
Ocean Warrior
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I think it's entirely possible that with the addition of the expansion pack for Silent Hunter 4, Ubisoft may close the book on the Silent Hunter series for now and choose to create a hypothetical modern day war sim as its next offering. To the casual gamer, this would be much more attractive than revisiting WWII once again, and prior to WWII, there is not enough to interest the largest section of the game buying demographic. So, in my opinion, I don't think we'll see Silent Hunter 5 any time soon, but I do think we may see a good modern day Naval sim. |
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#6 |
Mate
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Well the market is wide open for a modern sub sim, with the graphic's of SH-4. Also no sim at the moment (that I know of) includes the latest AIP subs, so with that in mind and knowing UBI it more then likely won't happen
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#7 |
中国水兵
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Yeah, I give my vote for the modern age.A start could be the early Cold Era,followed by addons till reaching nowadays.
Have a look at Fighter Ops page and think about their filosophy.Something like that could be done touching the Naval theme,dont you think so? |
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#8 |
Ace of the Deep
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I think that the most promising areas that UBI colud exploit for another subsim would be either WWI or a modern 'what if' simulation.
I can see several problems with doing a Cold War era sim. For a start, unlike WWII which was rather convienient length, the Cold War lasted for decades. This raises the question of when do you set the sim? 40's/ 50's? 60's? 70's? 80's? Any historial missions are going to involve surviellance, agent drops and the like, maybe lifeguard duties, all the missions that most people seem to find a bit of a drag.
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#9 | |
Seasoned Skipper
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[quote=TDK1044]
Quote:
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"Stop sounding battlestations just to hear the alarm." |
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#10 |
Sonar Guy
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Cold War Era Subsim? Where's the drama? Tracking a Soviet Sub around the 7 seas just won't 'do it' for me. Its boring enough in SH4 taking over an hour game time just to get 'on station'.
After WWII, war ceased to be 'fun'. All push-button, SONAR guided/wire guided/RADAR guided, ASROCs and other missiles - in other words: B-O-R-I-N-G (all caps). Sorry to be so negative, but the Cold War was boring beyond belief (at least as far as a Subsim). On the positive, there have been a number of books written about Cold War Clandestine operations that are at least worth a READ (remember books?). My personal favorites were written by Patrick Robinson, and all are available on AudioBook form (cassette or CD). List of Patrick Robinson Titles (* = I've personally read, ** = presently on order from the library) * Nimitz Class * Kilo Class * H.M.S. Unseen U.S.S. Seawolf ** Ghost Force * Hunter Killer ** Barracuda 945 * The Shark Mutiny Subject Keywords: Submarines - Fiction Hijacking of Ships - Fiction Terrorism - Fiction I just hope Osama doesn't read any of the above - it might give him 'ideas'.
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#11 |
中国水兵
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Thanks guys, i still think there is alot of interessting aspect combined with a little modification to some of the historical accuracy, there could be fun to play. But it would be difficult to make.
It could work with something like silent hunter 2 and destroyer command. The way the two games could be played against echother... Example: Submarine trying to do a mission at the same time trying to hide from frigates and destroyers looking for it. In this case the surface ships is also human playable as the subs. To make the game total, maybe there could be torpedo or sonarboy dropping aircraft, or some other kind of aircraft.... Long story short: Several games based on the same platform and connected to the same multiplayer room. I havent thought of the singelplayer side of it in the writing moment |
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#12 |
Swabbie
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I am not sure a Cold War setting would have much gameplay value. I know it wouldn't get my attention.
What I do know would get my attention is SH5 with a dynamic campaign, where us virtual skippers would determine how the campaign ended by our actions and performance. For example, if we messed up on a big mission it would tip the scale in favor of the enemy AI winning the campaign. Likewise, if we performed our mission flawlessly, it would tip the scale in favor of the player winning the campaign. I know SH4 prides itself in being historically accurate (and I like that it is as well), but in some ways it limits the gameplay value. I feel that in order for a dynamic campaign to work within SH4 (or possibly a SH5 at some point in the future), there would have to be a fictional campaign and many fictional missions within that campaign. Some ideas that come to mind for possible missions within a dynamic campaign are: - Have the campaign start out by searching for and sinking enemy merchant ships. - Next mission would be to sink some enemy warships. - Search for enemy AI submarines where Intel suspects some may be patrolling. - Seek and destroy enemy AI submarines with a couple friendly AI submarines by your side. - Whats this? An unprovoked attack against Iraqi submarines? (remember this is pure fiction). Russia takes issue with this and joins forces with Iraq against the US (Allies). - Deliver a spy into enemy territory to help gather intel and learns that Russia has many nuclear submarines on standby ready for action (with conventional weapons only. No nuke weapons in campaign). - Next mission could be to locate exactly where the Russian submarines are and report info to Allied HQ. - Got orders to seek and destroy as many Russian submarines as possible, along with a fleet of friendly AI submarines that are on mission with you. - Got orders to destroy a hardened target inland so you send a cruise missile to do the job for you. - Deliver a navy seal team close to enemy front lines to help fight the good fight. - Allied HQ learns that your spy got discovered by the enemy and they are treating him inhumanely (sp). - Send a clear messege to the enemy by way of a barrage of cruise missiles that their actions will not be tolerated. - Enemy AI submarines get close enough to US to cause damage. I could go on and on, but I think you get the point. Keep in mind also that friendly AI can plant anti-sub mines to help protect our ports and whatnot. As well, the enemy AI can also plant anti-sub mines to protect their ports and whatnot. Also, keep in mind that this is s sim, so all submarines should be modelled as accurately as possible to the real thing in how they perform and weapons they can carry and whatnot. |
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#13 | |
Watch Officer
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Location: York, England
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#14 | ||
Navy Seal
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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