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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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WOW, I am such a thick head but after two beers, 50 tries, I finally got the GWX DIY correct. Have successfully merged Ducimus' FTT Final, Longer Repair Times, and Jagd Tools and it works!
![]() Again fabulous work.....now I have a monstrous headache! ![]() Wilcke |
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#2 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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Ok thank you ONL, if I understood you correctly, I think I will just reinstall over my GWX U-boat 1.2 the UJAGd tools DIY for stock...I thought I saw a DIY for stock...but okay will do. thanks again.
edit: just checked the first page and there does appear to be a DIY for stock, but it says right after it..."not compatible with GWX". I think you said I can go ahead and do it anyways so I'll do that...but if you get a chance and its a bad idea, please let me know. |
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#3 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() ![]() Good luck and let us know if it works!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#4 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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Well everything seems to show up for me regarding the tools in my U-Boat GWX install..I did use the stock DIY. Now I have to figure out how to use the dang things to see if they are accurate in my install. Thanks again!
edit: Okay I am confused--reading the instructions for finding AOB, it says to measure apparent length with the diagonal markings in the attack scope lined up with the bow or stern, but it then says in a note underneath that those markings are "double" the horizontal markings since it is only measuring half the ship....yet in the example the result of '9' marks is not doubled...so should the reading from the diagonal scale be doubled or not? Last edited by supposedtobeworking; 10-20-07 at 06:40 PM. |
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#5 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
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Maraz |
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#6 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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thank you Maraz. I am getting the hang of it. I am still tripping up on getting speed from the stopwatch which makes zero sense to me. I understand the scales (100 150 200 m etc), but I took a speed reading of a slow moving ship in the Torpedo academy mission and it gave me a reading of about 7 knots when the ship was clearly moving at 3-4 kts. or slower. It seems to me like another piece of data needs to be added into the process, like Range, or a time limit...otherwise the hand just stops randomly when the stern passes, but the reading does not seem to be accurate at all..I am sure I am missing something, but I cannot figure out what...I followed the instructions:
-scope in front of bow...start watch when bow touches vertical line. stop when stern passes through vertical line. find the scale for the ship length and see where the hand is pointing...thats it right? It seems like there needs to be another piece of data to make the reading less random...?? ![]() |
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#7 | |
Pacific Aces Dev Team
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Using the chrono doesn't require anything else than start/stop and read the result. But you must pay attention that you are using the proper scale, and if the ship you measured isn't the same length as one of teh scales (F.e. small merchants are 78 metres, which doesn't match with any of the three scales 100/150/200) you must choose the scale that has the easiest division and also divide the result. In that example: 78x2=156 metres so you use the 150 metres scale but divide the resulting speed by 2 ![]() I would have liked to put a fourth scale for small ships (75 metres), but there was simply no more space available, and the division by 2 of the 150 metres scale is easy enough for everyone. Take a look at Joe's Youtube video,second part in the other thread, makes all very easy to understand. Good hunting
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One day I will return to sea ... |
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