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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How much is the future of Subsims worth to you? | |||
"I'd buy that for a dollar!", name your price Ubi! |
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15 | 18.75% |
I've paid Ubisoft quite enough of my hard-earned thank you very much! |
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7 | 8.75% |
I think anything up to 20 Euros should cover it quite nicely. |
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10 | 12.50% |
Are you kidding?! They should be paying me! |
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4 | 5.00% |
"Can you spare any change?" |
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4 | 5.00% |
I'll pay, but only if they fix all the bugs! |
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40 | 50.00% |
Voters: 80. You may not vote on this poll |
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#16 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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@SteamWake
Well, we're just hashing out some ideas here. Luckily, the distances involved in circum-navigating a virtual globe in real-time do not compare with the vastness of space. So 'Jump-gates' and the like are not necessary. The virtual globe doesn't have to be to scale remember, it could be 1/8th size or something. I think with enough players online, piloting planes aswell as Naval and Merchant vessels, there will be plenty to see and do. Like in Eve ,some people will just hang out and be sociable, others will be transporting troops and/or cargo, others will play purely a military role. We're just trying to establish if a WWII, Naval based MMORPG is feasible:hmm:, any suggestions are welcome. As for player satisfaction from the acumulation of wealth or power, I'm not sure, but BF2 has a simple promotion system that's kinda fun, maybe something similar could work for this?
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***THE GENERAL*** |
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