![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Soundman
![]() Join Date: Sep 2007
Posts: 148
Downloads: 0
Uploads: 0
|
![]()
I dont know I have sunk the Yamato with just three hits. Of course I try for critical areas of the ship Also you want your torpedos to hit as low as possable. Battleships had Belt armor of up to 12 inches thick to protect agaisnt torpedos.
|
![]() |
![]() |
![]() |
#2 |
Subsim Aviator
|
![]()
well im pretty familiar with placing shots on different tyes of targets... so i found it interesting when i went for a magnetic detonation beneath the ship that some of the torpedos passed through the bottom 3 or 4 ft of hull like ghosts without detonating, others passed beneath the ship without detonating.
after playing the mission at least 15 times, and trying various torpedo settings and running depths i was stunned to see any of these battleships take more than 10 torpedos without even a stutter. back to the drawing board.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Subsim Aviator
|
![]()
24 direct hits at various torpedo depth settings from 20 to 33 feet... i have found magnetic torpedoes fail to detonate 100% of the time when the torpedo passes under the ship regardless of how far beneath the ship it passes.
at least 3 hours of on again off again bombing by aircraft approximately 2 to 3 hours of shelling by a group of destroyers thats what it took to even get the yamato battleship in SH4 to show a slight list to starboard! after waiting out for an entire day, she sank i received no credit for the sinking. in other missions i used approximately 15 torpedos on the smaller battleships which produced NO results. the ship continued on at full speed and continued fighting unphased.
__________________
![]() |
![]() |
![]() |
![]() |
|
|