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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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#17 |
Swabbie
![]() Join Date: Dec 2005
Location: Denmark
Posts: 13
Downloads: 33
Uploads: 0
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Thank you
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#18 |
Fleet Admiral
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Nice set of tools!
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#19 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Thank you! ![]() ![]()
__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#20 |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
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Excellent Job !!!
Thanks A Lot ![]()
__________________
(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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#21 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Very impressive mod
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#22 | |
Loader
![]() Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
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![]() I have understood the usage of the 45 degree line last night when I read the documentation carefully. I just wanted to see and keep the attack disk in the center of the screen with no slide out when click the rudder toggle button ![]() I have studied the menu_1024_768.ini, here is my config of the attack disk: ;;;;;;;;;;;;;;;;Angriffsscheibe [G3F I369] Name=KM whizwheel Type=1026; Menu Group ItemID=0x3F4E1000 ParentID=0x3F1C0000;3F000000 Pos=-550,600,800,600 Color=0xFFFFFFFF [G3F I370] Name=indicator Type=1031;Stat bmp array ItemID=0x3F4E1005 ParentID=0x3F4E1000 Pos=267,-47,68,507 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/indicator.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I371] Name=KursRad Type=1031;Stat bmp array ItemID=0x3F4E1001 ParentID=0x3F4E1000 Pos=69,-69,462,462 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/Kursrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I372] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F4E10FE ParentID=0x3F4E1000 Pos=0,0,600,600 Materials=1 Display=0;no stretch;2;linear Mat 0=data/menu/gui/layout/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I373] Name=PeilungRad Type=1031;Stat bmp array ItemID=0x3F4E10FF ParentID=0x3F4E1000 Pos=0,0,600,600 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/peilungrad.tga Crop 0=0,0,1,1 MatFlags=0x21 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I374] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F4E1002 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I375] Name=LageRad Type=1031;Stat bmp array ItemID=0x3F4E1003 ParentID=0x3F4E1000 Pos=140,-140,320,320 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/layout/lagerad.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I376] Name=bearingcontroller Type=1031;Stat bmp array ItemID=0x3F4E1006 ParentID=0x3F4E1000 Pos=640,-175,30,98 Materials=1 Display=5;Linear&Rotation Mat 0=data/menu/gui/tdc/tdc.tga Crop 0=0.830078,0.185547,0.0585938,0.189453 MatFlags=0x9 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I377] Name=background Type=1031;Stat bmp array ItemID=0x3F4E10FD ParentID=0x3F4E1000 Pos=439,-139,350,180;610,-180,221,156;100,100 Materials=1 Display=0;no stretch Mat 0=data/menu/gui/layout/bearingcontrollerbackground.tga;/tdc/tdc.tga Crop 0=0,0,1,1;0.822266,0.00195313,0.175781,0.175781 MatFlags=0x29;0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ;;;;;;;;;Angriffsscheibe |
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#23 |
Chief of the Boat
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Looking very promising
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#24 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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GWX version now available.
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#25 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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@u.Prestige
OK I d/l'ed and looked at the HUD for Milkman to get a look at the problem, and yes the problem is because of the slideout dials. I'll have a play around and see if i can come up with a fix. I don't think getting it exactly how you want it will be very easy and i'm going away for a couple of weeks soon. If you can pm me a screenshot of the problem i'll send you a quick work around for the meantime joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill Last edited by joegrundman; 10-14-07 at 08:35 PM. |
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#26 | |
Mate
![]() Join Date: Aug 2007
Location: Willemshaven
Posts: 52
Downloads: 0
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#27 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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The tools are very accurate, but if I were you I'd practice a few times first. It can be a bit tricky before you are used to what you need to do. I\d try the Happy times mission just to get the hang of it.
Gute Jagd
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#28 |
Fleet Admiral
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Thanks Joe. DL the GWX version now. Looks like it will be quite useful.
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#29 |
Helmsman
![]() Join Date: Sep 2006
Location: Trondheim, Norway
Posts: 101
Downloads: 2
Uploads: 0
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This mod looks really promising (not to mention good) - however, I'm using the 6 slide out dial mod and I was wondering if this mod will be compatible if I merge the relevant files from the two mods?
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![]() "Sieben Tankern schlug die letze Stund, die U-Falle sank träger. Zwei Frachter liegen mit auf Grund, Versenkt vom Paukenschläger." - Reinhard Hardegen, U-123 |
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#30 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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To be honest there are problems with the 6 slideout dials (the other aspects of FLB Sale's work, such as the periscope TDC and torpedo settings do not cause a problem)..
I'll try to come up with a fix for this but it probably won't be for a few weeks as I'm going to be away for a while. Why don't you try using this mod instead of the 6-dials for a little while to see how you like it
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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