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Old 10-14-07, 01:56 PM   #1
602Sqn_Puff
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by 602Sqn_Puff
Got an error that shows each time I load my current save game { also was present when the game laoded in base }
Current career started on 6th Dec 41 at Manila, when the game loads to 3d at the please wait screen I hear a windows error sound, alt tab out and there are two errors to clear

File not found: data\menu\gui\recmanual\covflagshoredefenses.dds

I clear both and the game loads and runs fine. Just a heads up to have a look...if it isn't your mod I'll try and track down which one it is, but I never had this until I loaded RSRDC
Installation

RSRDC is designed to be installed using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC.
Did that mate and still had the error, only way to get rid of it was to leave ICL v0.78 in and let RSRDC write over it...anyways working now
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Old 10-14-07, 02:23 PM   #2
lurker_hlb3
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Quote:
Originally Posted by AVGWarhawk
I just added it to the end of my mod enabler list. It overwrote two ROW files. I believe reflections for two DD. Nothing else. ROW and this mod work just find together.
There are no files in RSRDC that conflict with ROW

Quote:
Originally Posted by cdrsubron7
Translation, will we still get sighted or detected by sonar are very long ranges when we're approaching a convoy or task force?

RSRDC doesn’t change any of the IJN sensors or IJN AI response

Quote:
Originally Posted by cdrsubron7
One other quick question. Are there mods compatible with the RSRD mod?
Which mods are you asking about ?


Quote:
Originally Posted by The Bandit
This looks great, but I have TM 1.6 already installed, any compatibility issues between the two (I know this is more about overhauling the campaign but I just thought I would ask)
Would not recommend loading RSRDC over the top of TM for the following reasons:
  • You will over write Ducimus “Sea Trials” Flotillas.
  • You would remove “all” of tater’s ICL changes .
If you do, you do so at your own risk
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Old 10-15-07, 08:55 PM   #3
Nuc
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Default TM and RSRDCL

Quote:
Originally Posted by lurker_hlb3

Would not recommend loading RSRDC over the top of TM for the following reasons:
  • You will over write Ducimus “Sea Trials” Flotillas.
  • You would remove “all” of tater’s ICL changes .
If you do, you do so at your own risk
Are you worried that they are incompatible or suggesting that TM can go over top of RSRDCL?
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Old 10-15-07, 09:01 PM   #4
leovampire
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Default T.M. / RFB and RSRDCL deal with a lot of the same files

Quote:
Originally Posted by Nuc
Quote:
Originally Posted by lurker_hlb3

Would not recommend loading RSRDC over the top of TM for the following reasons:
  • You will over write Ducimus “Sea Trials” Flotillas.
  • You would remove “all” of tater’s ICL changes .
If you do, you do so at your own risk
Are you worried that they are incompatible or suggesting that TM can go over top of RSRDCL?
One set of campaign layers added to your game will cancel out another set of layers from another mod if they are named the same. And then the ones that do not get changed will not be compatable with the base controls set for each layer and when they come into play.

A decision has to be made which mod to run unless you know how to pull every thing appart and make the differn't thing's you want work in your game without CTD's and more.

You can't do those type's of over write's in your game and expect a modder to fix your problems most will not even bother to try and help you because you didn't take their advice in the first place about what will and will not work vs another mod. That is why we make read me's to explain what can and can not be done without problems.
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Old 10-15-07, 11:51 PM   #5
lurker_hlb3
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While debugging the transfer from “Task Force 3” Flotilla to “ABDA-Task Force 3” Flotilla problem, there maybe a fundamentally error with my original concept of spitting the FremantleCommand into three separate Flotillas. Further testing tomorrow will reveal all. Worst case is that I will have to glue the three Flotillas back together, which means anyone that is currently running a career with “Task Force 3”, “ABDA-Task Force 3” or “Task Force 51/71” will have to restart. People who are running “SubPac” or “Task Force 42/72” should be ok.
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Old 10-16-07, 07:49 AM   #6
AVGWarhawk
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Take your time Lurker. You have a great foundation going here! Looking forward to more!
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Old 10-16-07, 03:54 PM   #7
trimzeke
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Default RSRD CTD

TF3 - Cavite - S-18 - San Bernadino Strait career mission - CTD @approx. 21:30 hours during TC transit...

Subpac - Pearl - Gar - Singapore Shipping Lane/Luzon Strait career mission - CTD @ during TC transit...

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Old 10-19-07, 07:40 AM   #8
pythos
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Default This mod is really nice so far.

I have yet to come across a convoy defended by a ridiculous number of escorts. I also have encountered as many aircraft as one would dicern from reading submarine novels and such. The bottom line is air patrol asw was rare at best. The original game had waaaay too many planes, especially the HK8, which came out later in the war, and not many existed.

Still on my first patrol, headed back with no torps, and light damage. headed to midway for fuel.
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Old 11-05-07, 11:38 PM   #9
sqk7744
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Can't wait to try this!!!!

we'll done sir!!

thank you
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Old 03-07-08, 07:51 AM   #10
:FI:Rabitski
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Thanks Lurker for your great work.
I have a question that may have been asked already, Are the merchant's in this version still loaded with ammo and fuel, and if I chose to run this Mod with NSM4 will this still cause them to explode with one hit?.
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Old 03-07-08, 07:56 AM   #11
lurker_hlb3
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Quote:
Originally Posted by :FI:Rabitski
Thanks Lurker for your great work.
I have a question that may have been asked already, Are the merchant's in this version still loaded with ammo and fuel, and if I chose to run this Mod with NSM4 will this still cause them to explode with one hit?.
About 1/3 still have fuel/ammo as internal loads
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Old 03-07-08, 04:31 PM   #12
lurker_hlb3
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New "corrected" versions of are up


RSRDC_v355_for_v15


http://files.filefront.com/RSRDC+V35.../fileinfo.html



RSRDC_TMOv15_V371

http://files.filefront.com/RSRDC+TMO.../fileinfo.html





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Old 03-07-08, 04:52 PM   #13
LukeFF
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Quote:
Originally Posted by lurker_hlb3
About 1/3 still have fuel/ammo as internal loads
Do the external loads vary? Looking at the mission editor, there are quite a bit of different external loads the merchants can carry.
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Old 03-07-08, 05:17 PM   #14
lurker_hlb3
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by lurker_hlb3
About 1/3 still have fuel/ammo as internal loads
Do the external loads vary? Looking at the mission editor, there are quite a bit of different external loads the merchants can carry.

Yes
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Old 03-07-08, 05:42 PM   #15
howler93
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Quote:
i dunno i only used 2.....under her keel
and she is defenately sunk...
Thanks, Lurker! Appreciate all your work!

Howler
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