![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commander
![]() Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
|
![]()
p.s. we can destroy the gun mount, but seems that the gun has a huge HP, it is at least as strong as the hull for a curiser.
While there is a shield, meaning that the gun can substain some fire before getting destroyed, I believe that the shock induced, the heat energy released by explosive, compounded by energy radiating from the burning hell below the gun in the cargos, make the crews unable to touch the gun, fearing the glowing gun will cause a severe burn.
__________________
Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
|
![]()
Peterloo, you're pretty much spot on. The guns DO fire even while the ship sinks/burns. Also, the shield is largely for weather and shell splinter protection. No way will a direct hit not destroy the gun (or at least the crew). I totally agree the gunnery is over the top.
My initial response was to indicate that US subs didn't use their guns all that often. A torp hit (or two) was enough to ensure a sinking. Tang used hers to fire on an atoll against enemy gun positions while racing to rescue downed aircrews, but otherwise not unless the target was too small to warrant a torp and had no significant guns of its own. TM seemed to do some work on toning down merchant gunnery. Cheers |
![]() |
![]() |
![]() |
#3 | |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
|
![]() Quote:
By choice? JD |
|
![]() |
![]() |
![]() |
#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
Uploads: 0
|
![]()
I disabled the guns on a couple of ships the last patrol I played, but I haven't patched to 1.3 yet. Did the difficulty of taking out the enemy's armament increase with the patches?
__________________
"Stop sounding battlestations just to hear the alarm." |
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Mar 2006
Location: UK
Posts: 10
Downloads: 0
Uploads: 0
|
![]()
iv triad to blow the guns of but havent ben abel to but i can blast a destroyer to bits with the 4in gun and win agans it without a singal hit. id have thought we should be abel to destroy merchant guns but not the destroyer ones.
__________________
Hi |
![]() |
![]() |
![]() |
#7 | |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
|
![]() Quote:
"North of Marcus Island, Wylie found a large (600-ton) patrol craft and rashly ordered another battle surface. The patrol craft fought back fiercely, spraying Scorpion with machine-gun fire. 'We didn't do too well with our gun,' Schratz said later. 'Our aim was poor and we had a bad lot of ammo.' Reggie Raymond, manning a Browning automatic rifle on the bridge, was killed by enemy gunfire and Schratz and three of the gunners were wounded." |
|
![]() |
![]() |
![]() |
|
|