SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-11-07, 01:11 PM   #6
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Guys, the problem isn't that such a thing cannot be done...

It should not be done.

Even in stock SH3 there is a nasty FPS hit in and around harbors with no traffic.

Anytime you change harbor composition and surroundings, you must walk a tight rope.

Building up harbors to look more like the actual locations will have even high powered systems screaming for water.

<Trust me!>
not really. by the way...its just a case of polycount. as one sees most of the harbour and the surrounding city at a distance, there can be a lot done by textures. so you can build low poly houses, buildings, etc. and fit them with nice textures. so there would be NO increase of fps as long, as you keep the poly-range of the existing harbour. right?

__________________


urfisch is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.