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Old 10-09-07, 10:17 PM   #11
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
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Quote:
Originally Posted by Bosk
I think an improved SH3 nightclub could really add a lot to the game, and don't forget the idea that I had about gambling with other sub captains and betting Renown! I think it'd be a great way to blow off steam after a long patrol.
This would require coding changes to SH3Cmdr. And tbh, before I considered adding this feature I'd add a "Meet with BdU" feature where after each patrol your performance would be analysed and possibly commented on by BdU. Perform exceptionally well and you'll meet with Karl in Berlin where you could get access to new equipment, details of the latest Allied and Axis techniques, details of the war's progression etc etc. Perform poorly and you'll meet with Karl in Berlin where you could take further renown decreases or other "punishment".

Sort of immersing you into a more accountable role where your performance results in more than just a "Be more aggressive" response.

But not likely to happen as I can't see any justification for releasing an SH3Cmdr R2.8.

Quote:
Originally Posted by Spruence M
Looking at this project, it mostly is simply adding dialog, and pictures. Which from my current perspective will be fairly easy, because the picture is linked to a random folder already setup within SH3 Commander and I won't even have to work with that, or at least thats my understanding.
No, you need only plonk jpg images and wav sounds into the Nightclub folder and SH3Cmdr will do the automating itself. Have a look in the folder now and you'll see three jpg files - SH3Cmdr grabs one randomly each time the user "visits" the nightclub. Likewise wav files.

BTW, widescreen images (16:9 proportion) work best as that is the "native" display size for the nightclub screen.

If sound file size becomes an issue, you may want to consider releasing a core pack and a separate optional sound pack.
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