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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Rear Admiral
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ive thought of that in the past as well. Im just not sure how to go about it. I think your off into the happy land of hex editing. I know in the past ive tried very simple things like swapping the hedge hog file and renaming it the depth charge file. Hoping the game would read the dc file, but the projectile function like a hedge hog. Naturally that didnt work, nor did i really expect it to.
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#32 |
Navy Seal
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Anyone know why the AI allows merchants to fire deck guns and AA at your sub, but they will not drop DCs?
In RL, merchants rolled a few DCs when an attack happened---not aimed. They also got DC mortars with a pretty substantial range sometimes. I was interested in at least adding roll racks to a few, but I want them to use them without being forced to act as escorts. The same solution would apply to Cruisers as well, even BBs with DCs. (IJN CAs sometimes had DCs, and Musashi had roll racks added to the fantail as well. tater |
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#33 | |
Pacific Aces Dev Team
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#34 |
Navy Seal
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Yeah, I know only 0-4 will drop them. I'm wondering if it's the ammo type that determines this, or something else...
I was wondering why because I thought perhaps we could trick them to fire DCs some how. For example, if you had a gun that fired a DC instead of a shell the AI might think it's shooting a shell, and fire a DC instead. Even a signal lamp that might actually drop a DC would be cool (very low ROF). That would simulate japanese merchants dumping a couple DCs off the stern when attacked to try and spook a sub... Hmmm. tater |
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#35 |
Pacific Aces Dev Team
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If I remember correctly (extensive testing I did was quite some time ago and for SH3) only an ammunition with the shell.dat, shell.sim structure/definitions/settings can be used for guns with possible lowest speed of about 200 m/s otherwise guns will not fire.
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#36 |
Navy Seal
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Ah, I see. Was worth a shot thinking outside the box.
tater |
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#38 | |
Eternal Patrol
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I hadn't looked at this thread in a while, and today I noticed this quote:
Quote:
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#39 |
Navy Seal
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That quote was from a PT boat. IJN DCs had a most shallow setting of 30m as far as I know (the type 2 DCs might have been ~7.5m, they seem to have had ~25' setting ticks)
There is no way to control the AI in that way, however. |
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#40 |
Sonar Guy
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The Hedgehog was a contact weapon, i.e. IRL it had to actually hit something to explode- preferably an enemy sub. I think dr. Ballard wrote in his book about the "Lusitania" that the wreck site was littered with unexploded Hedgehogs, but I'd have to check as it's been some time since I last read the book. Apparently U-Boote used the wreck site as a hiding place when trying to evade Allied attacks.
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#41 |
Navy Seal
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So I've done some testing with a new version of my DC mod with the 162kg versioned upped to nearly double stock DC damage. The min radius tuned to 6m, the max to 16m.
They still don't do damage as I'd expect. Wonder what's going on. |
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#42 | |
Commodore
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#43 |
Navy Seal
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I just read Japanese Destroyer Captain: Pearl Harbor, Guadalcanal, Midway - The Great Naval Battles As Seen Through Japanese Eyes.
![]() Anyway, he mentions dropping charges (early in the war) set to 50m. Totally different than the only other info I had from navweaps. Hmmm. |
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#44 |
The Old Man
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As expected, tater...there's always three sides to every story
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#45 |
Navy Seal
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Good book, BTW.
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