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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Or they wont show |
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#2 | ||
Chief of the Boat
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![]() :rotfl: |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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<Double scratchy head smilie>
Umm, that is a Humpback. ![]()
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#4 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Is this a serpate mod or is it included in gwx1.03
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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1.04.
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#6 | |
Chief of the Boat
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The emphasis was meant to be on the 'hump' as in.....it doesn't matter.....probably just my twisted sense of humour (there are some youngish people around):rotfl: ![]() |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Ah....rgr
Sort of like: Broke Back Bare Back . . . . Shall I go on? Or am I on track with your dirty mind. ![]()
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#8 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
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your going the wrong way... the title is " Thar she blows "
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#9 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#10 | |
Chief of the Boat
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#11 |
Torpedoman
![]() Join Date: Mar 2004
Location: Dartmouth, Devon UK
Posts: 120
Downloads: 2
Uploads: 0
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I am delighted to see these developments gentlemen, whales, whale sounds on sonar, sharks - all quite marvellous and a wonderful edition to our virtual oceans!
Now, you cunning fellows beavering away in your design and development back rooms, what are the chances of somebody coming up with a "random fish shoal" able to operate at varying (random) depth and varying (random) size between largest and smallest boundaries for the shoal and size of the fish themselves. The fish model itself need be no more than rudimentary and extremely simplified, as all the "realism" could be achieved by varying the colour, reflectance (from dull black, through blues to shimmery silver) and speed and quality of motion (alternating between sychronised & randomised on a random timebase with slower speeds the larger the individual fish comprising that shoal) size (of the standard fish in that shoal) and mingling (overlapping in 3D) shoals of different sizes and colours. Although no modeller myself, mathematically this would not seem to be that complex to achieve in principal, as (at first) it only requires one standard fish model and all the other things are acheived by varying its size, speed and motion. IMO (as I have said elsewhere in subsim) random fish shoals all over the place would really massively enhance the realism of the underwater realm in both SH III and SH IV. These whales and sharks are a quite marvellous demonstration of what can be achieved. Well done gentlemen! The odd random Albatross would be cool too! Now, about parrots . . . . . ![]()
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