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Old 10-08-07, 01:56 PM   #1
bigboywooly
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Quote:
Originally Posted by Paajtor
[
BBW, did you have to put their migration-routes into the campaign-layer?
Ummm yep
Or they wont show
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Old 10-08-07, 03:21 PM   #2
Jimbuna
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Paajtor
[
BBW, did you have to put their migration-routes into the campaign-layer?
Ummm yep
Or they wont show
Hope some people don't get confused with the 'Hump Back' variety.

:rotfl:
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Old 10-08-07, 03:32 PM   #3
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<Double scratchy head smilie>

Umm, that is a Humpback.
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Old 10-08-07, 03:48 PM   #4
oscar19681
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Is this a serpate mod or is it included in gwx1.03
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Old 10-08-07, 03:51 PM   #5
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1.04.
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Old 10-09-07, 10:08 AM   #6
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Quote:
Originally Posted by danlisa
<Double scratchy head smilie>

Umm, that is a Humpback.
<Triple scratchy head smilie>

The emphasis was meant to be on the 'hump' as in.....it doesn't matter.....probably just my twisted sense of humour (there are some youngish people around):rotfl:

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Old 10-09-07, 10:11 AM   #7
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Ah....rgr

Sort of like:

Broke Back
Bare Back
.
.
.
.
Shall I go on? Or am I on track with your dirty mind.
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Old 10-09-07, 10:25 AM   #8
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your going the wrong way... the title is " Thar she blows "
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Old 10-09-07, 10:29 AM   #9
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Originally Posted by slow_n_ez
your going the wrong way... the title is " Thar she blows "
:rotfl::rotfl:LOL
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Old 10-09-07, 01:07 PM   #10
Jimbuna
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Quote:
Originally Posted by danlisa
Ah....rgr

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Broke Back
Bare Back
.
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.
.
Shall I go on? Or am I on track with your dirty mind.
Quite warm Kaleun....quite warm
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Old 11-20-07, 07:38 AM   #11
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Default Looking forward to having a whale of a time . . .

I am delighted to see these developments gentlemen, whales, whale sounds on sonar, sharks - all quite marvellous and a wonderful edition to our virtual oceans!

Now, you cunning fellows beavering away in your design and development back rooms, what are the chances of somebody coming up with a "random fish shoal" able to operate at varying (random) depth and varying (random) size between largest and smallest boundaries for the shoal and size of the fish themselves.

The fish model itself need be no more than rudimentary and extremely simplified, as all the "realism" could be achieved by varying the colour, reflectance (from dull black, through blues to shimmery silver) and speed and quality of motion (alternating between sychronised & randomised on a random timebase with slower speeds the larger the individual fish comprising that shoal) size (of the standard fish in that shoal) and mingling (overlapping in 3D) shoals of different sizes and colours.

Although no modeller myself, mathematically this would not seem to be that complex to achieve in principal, as (at first) it only requires one standard fish model and all the other things are acheived by varying its size, speed and motion. IMO (as I have said elsewhere in subsim) random fish shoals all over the place would really massively enhance the realism of the underwater realm in both SH III and SH IV.

These whales and sharks are a quite marvellous demonstration of what can be achieved. Well done gentlemen! The odd random Albatross would be cool too!

Now, about parrots . . . . .
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