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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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Regadring issue number 5, if you turn map updates on you will get a lot of help with regards to target estimation, which will make manual targeting much easier.
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#2 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
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For number 2 you might try the following:
http://www.subsim.com/radioroom/showthread.php?t=114496 It removes the film grain effect from the PPF filter, which I'm assuming is the 'fog' your refering to. |
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#3 | |||||
Lucky Jack
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I was always a fan of WO assist in SH3. As of now they only help with speed estimation that patch 1.3 gave us. No fix at the moment.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Stowaway
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I've a suspicion that the crew voice "excitement" level is proportional to their experience, efficiency and general state of alertness. I think the devs were attempting to provide an audio indication of crew efficiency but either didn't get a chance to finish their work...or failed. I believe they also attempted this in SH3 too.
Its an interesting idea, perhapps it can be modded to work. |
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#5 |
Subsim Aviator
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thanks for the input guys... next chance i get ill try some of those recommendations.
~GR
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#6 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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We should get together and do voice overs of the subsim members. With Neal as the captain.
So then you'll hear ingame "Hey Neal, Ship spotted" :rotfl:
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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If you think the ocean and reflection is looking blurry, check this out:
http://www.subsim.com/radioroom/showthread.php?t=123119 Upcoming vers 2 of ROW textures. Kriller2 |
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