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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#2 |
Medic
![]() Join Date: Sep 2007
Location: SC, USA
Posts: 168
Downloads: 2
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He does have a point.
Sorry, but as a Fire Controlman in the real navy, I'm here to tell you that you'd have a hell of a time seeing a type II or VII sub from 6 km away, at night, no moon, with your eyes or normal binoculars. Yes, you might pick the sub up on sonar, but that will give you a bearing only. You might get a LITTLE bit of phospherous glow from the sea water lapping at the hull of the sub. But you will have darn little information on range, and any destroyer captain would be INSANE to open fire up on something that he's not sure about! ![]() Radar did change a lot of that, but, as he indicated it's 1939. I've actually had them open up on me from that distance, under the same conditions, with my engines at all stop, and after my many, many years of experience of actually dealing with weapons systems in the US Navy, my first thought was: "No effing way!" Change it to daytime, with a sea state of 0, and some very alert watch standers on the ship, and I'll give it to you. But at night, like that with choppy seas? 3 miles away? with a low profile like that? Not unless one of my watchstanders on the tower lit up a cigarette, and then I'd have him shot on the spot! Sorry guys, but this is one area that is unrealistic. And you don't have to take my word for it. My father spent 30 years in the navy, and when I showed him, he said "Bull ****! Ain't no way!" ![]() |
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#3 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
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I'm new to SH3/GWX and don't have a great deal of experience, having just completed only my third war patrol in 1939. However, my experience so far is considerably different than WilhelmShutlz's. I've enabled most all the mods that came with GWX (excluding the French fix) and am running SH3 Commander. The 16k visibility mod seems to work well for me in that my watch crew has been able spot ships before they get close enough to attack me. were they armed. I've got SH3 Commander setup to allow x1024 time compression (TC) max, which drops to x8 whenever a potential threat is detected. WilhelmShultz didn't indicate if he's using SH3 Commander, but I strongly recommend it. It can make all the difference in the world in survival and success versus the alternative, particularly if you're using TC.
I had an instance last evening where I couldn't get a visual on a blacked-out transport, but my crew had detected him...and he had detected me, judging from the blinding spotlight illuminating my boat. Of course that made the deck gun crew have to wear sunglasses at night ![]()
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#4 | ||
Chief of the Boat
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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It all depends how you play
There are plenty of tales on here of convoy attacks surfaced in 40 and before Plenty of ppl make it to 43 Not many beyond which is historical Remember this about the happy times In Sept 39 Germany had 57 uboats capable of going to sea By the end of the year 9 of them were sunk Roughly 1 in 6 - in 3 months Wasnt so happy for those 9 crews was it ? No one claims GWX to be Uber historical We try to be accurate BUT some things are limited by the game engine Its not real life but a game How many of you would still be playing if you had to carry out a 2 month patrol and didnt see a ship Let alone sink one Tis a trade off GWX is just one mod Dont like it then uninstall and play another or create your own Tis simple really No one mod can please everyone or suit how ppl want to play Meh |
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#6 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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What was the weather like? Visibility moderate? Unlimited? how fast were you going? Were you pointing towards the convoy or parallel? You know you gotta approach at a slow speed, preferably decks awash...with the bow towards the enemy if possible.
I never have a problem approaching early war convoys...just beware of experienced crews. |
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#7 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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But what Im trying to get across here is that by the time I have spotted the convoy the escorts have allready found me and turned to engage.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#8 |
Fleet Admiral
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When I make contact with a convoy my SOP is to run out to around 10-12km abreast of the outside escort and go to fast speed to overhaul them by about the same distance I then cut back into the path of the convoy at ahead slow decks awash and I can usually make a surface attack with no problem. If I go much faster than 3-4kt I find I get spotted more easily. You cannot go charging at them at 8kt and not expect them to either hear your diesels or spot your bowwave or wake! Don't forget AI sensors even early war include sound as well as vision and even a smattering of radar.
Slow down take your time and use a stealthy approach and you will find more success. |
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#9 |
Seaman
![]() Join Date: Jul 2007
Location: Fife, Scotland
Posts: 40
Downloads: 0
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I agree that if you are steaming in at 8 kts then you are going to get detected. I am new to SH3 and GWX and am in the first year of the war and have no problems attacking convoys, as has been mentioned above, stealthy approach fire off the torps and get the hell out again (but slow and deep). Have to say that if I approached convoys at 8kts would expect to be sunk before getting anywhere near them.
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#10 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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"Some ships are designed to sink… others require our assistance." ![]() |
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#11 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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That's why I no longer play GWX, thanks you!
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#12 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
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Hey guys...chill out...it's just a game...Sometimes it will all go your way & sometimes it won't.
It's funny how I can get all bent outta shape on some minor issue today & tomorrow I won't even give it a thought... Damned games are a total waste of time anyway...(according to my wife anyway) |
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#13 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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I see that some of you think that it was only onec. I would like to point out that this happens constantly. I just picked the most outstanding one.
I have been a GW player for a long time and would hate to leave them but its this one aspect is realy turning me off. ![]()
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"Some ships are designed to sink… others require our assistance." ![]() |
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#14 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#15 | |
GWX Project Director
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Everybody is a bloody expert. "Too much of this.... too much of that.... my porridge is cold." ![]() Frag the critics. |
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