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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you need original p1.3 patch campaign and possbility to have a choice of enemy AI | |||
Yes, I do |
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6 | 26.09% |
No, thank you. |
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4 | 17.39% |
Waiting for patch 1.4 (if it is going to appear) |
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13 | 56.52% |
I dont care |
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2 | 8.70% |
Multiple Choice Poll. Voters: 23. You may not vote on this poll |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Not seeing the big picture is certainly an issue, lol.
It's like the DCs. I test DC mods with the TM sensors. The interaction between detection, prosecution, and the way the DCs behave damage wise are totally interconnected. Ditto ship sinking, change it too much at your peril. <shrug> tater |
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#2 | |
Rear Admiral
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#4 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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Sorry, I like 1.6 x ... just the way it is.
I've updated ROW, NSM and Tater's layers ... Being a mechanical engineer, I fully understand the sinking thing pretty well.
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----------------- Snuffy! |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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The way I see it.....Patch 1.4....it can wait...with TM1.6.2 and LBO and ROW....SH4 is a 5 star hit.
Is Patch 1.4 really going to be that big of an impact to the game when compared to TM, NSM, LBO and ROW? ![]() As for the NSM mechanics, I am astonished that people want to reverse engineer that. NSM is just astonishing. Just take Stock Vanilla SH4 and do the torp tutorial and then do the NSM mission and compare. I just love that mod! ![]() Wilcke |
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#6 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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I updated the mod. Now it is fully playable. If I didnt notice something pls let me know. See the post # 1.
With great respect to all TM modders Rat, Lt. Cmdr
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![]() sir winston churchill. Last edited by LtCmdrRat; 10-06-07 at 05:27 AM. |
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#7 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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My 2 cousins and nephew asked me to add more action in TM (like it was in original patch 1.3) and they wanted to have a possibility to choose enemy AI level. Therefore I decided to edit Trigger Maru.
( personally I prefer 1.5 version). Unfortunately I dont have a time to play and test a lot. So far it seems playable.
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![]() sir winston churchill. Last edited by LtCmdrRat; 10-06-07 at 06:51 AM. |
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