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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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Heh. As for #2
While not entirely 'realistic'...think of it as a tradeoff in your favor for some of the uber-characteristics that the escorts and aircraft pick up in the late stages of the war. ANYTHING that can help keep you stay alive in this game from 1944 to the end is welcome to me!! It's almost impossible to survive to the end even with this (the silent snokeling) small concession!! Some things can't be changed within the game engine as far as I know...this sounds like one of those things, it's probably hard coded. I know that's probably not what you were looking for in an answer...but it's the best I could think of! ![]() |
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#2 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Hellraiser
:hmm: That's okay, thanks at least for trying to help ![]() I actually tried to remove the sonar man and it actually gives that bigger feeling of being blind, though a bit artificial it works ![]() As for number 2....well if it's hard coded then there's not much to do no....... |
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