SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-03-07, 10:10 AM   #8
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Bosk
Wolfpacks would be nice.



I would also like to see a better crew system implemented.
I believe that the experience level of each crewmember should be marginally less important than it already is, but that qalification should become massively more important.
It would be fantastic if (for example) very badly damaged systems could only be repaired if an officer with the repair qualification is present in damage control.

I'd love it if officers could gain several levels of qualification: so a "5 star" Medic could bring even near death sailors back to full health in time, but a "2 star" Medic could only prevent their condition from worsening.

Overall I think the skill levels of one's crew should play a far greater part in the success of a patrol than it does now, particularly when things start to go wrong. Ideally, green sailors should even be capable of panic in extreme circumstances!

Losing a highly experienced, qualified and decorated officer should be a massive blow to the running of the ship wheras under the current system I find it has little impact.



Some kind of Nightclub feature ala Aces of the Deep would also be excellent. It could serve as the interface by which you recruit new officers perhaps. Getting drunk and bitching about the fuehrer would be good for a laugh.

It'd also be great if you could gamble with fellow sub captains and bet Renown!



Another thing I'd love to see would be a radio system whereby the broadcasts change depending on the point of the war, and give you updates on what's happening elsewhere in the region. I'm not sure how realistic this would be, but it'd be a thrill.
Interesting ideas. So, for instance, you are arguing that one officer might know how to repair radios & sonar but be unfamiliar with how to fix a wrecked deck gun, etc? That's logical - I expect that implementing this would (realistically) produce a lot more aborted patrols & lower tonnage scores.

I have a couple of screen captures from the opening scenes of "Das Boot" that I reworked to look like oil paintings. I would like to use them as a replacement for the recruitment and/or equipment interface to give more of a Nightclub ambience. I am not sure how we'd be able to implement the popular rumors & information a la "Aces of the Deep".
iambecomelife is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.