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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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I'll have a look tonight and see if I can find it.. shouldn't be too hard.
I'm not sure which one I prefer.. yes, it is more realistic when you get slowed down for both friendly/neutral and enemy targets are spotted.. but the problem of pulling outta port and being stopped every half second when trying to TC is.. annoying to say the least. I wish you could set a range from friendly bases where this won't happen to friendly units.. say any friendly contacts within a 10km radius of a friendly base will not stop TC.. ![]() |
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#2 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Some news ? I dont find anything about this
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#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Up
Who can tell to me how do this ? I don't find ![]() |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#5 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Maybe....
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#6 |
Ace of the deep .
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I vaguely remember someone on the SH3 forum doing this but not going ahead because of too many ships in port . This wouldnt concern us with SH4 because you can start out of port . No idea how to do it . I dont think that you would be sent to places with too many allied ships though .
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#7 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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But in SH3, for every contact (Allied, neutral and ennemy), the compressed time decrease automaticaly. I would like the same thing with SH IV.
For me, it's laborious in the harbors, but more interesting during the mission ![]() |
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