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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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This looks very interesting.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Canadian Wolf
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Looks good, nice to have options
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Wonderful work!!!
Let me know if you want Kill Flags boats done-up for the campaign. Cheers, ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#4 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Really looking forward to this one
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#5 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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NICE!
This will transform the game from the duldrums of sinking lone merchants one after another to a truly exciting wartime experience. THANK YOU! ![]() .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Actually, I think you'd find that the naval traffic might be more in some areas, but less in others.
Lurker could obviously give a feel for it. Bottom line is that there were very many more noncombatants at sea than warships at any moment in RL, and his is TROM based. Since the japanese didn't adopt convoys except invasion forces, etc, until 43 to limited extent, and 44 more so, lone merchants would still be pretty likely since at any moment there should be 200-400 merchants at sea or so I reckon, most alone. tater |
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#7 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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a reminder to all, this is still WIP and I'm not going to let it out until some more serious testing is done. Just to let people know this can be a real memory hog. and SH4 doesn't handle memory over flow error very well ( CTD ). So this is just to let every one know this is on the horzion. No current release date yet.
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