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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Guys I am sure it is possible! It was not like that in SH3 in fact, what happened is people went and changed the cfg file for different events. This is handled automatically by SH3 Commander. I am sure you could dig into SH4 and find what lines to change (don't have SH4 installed right no bit much for my system and am busy as you can see from my sig).
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#2 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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I didn't found nothing. Anybody know where it is possible to modify this ?
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#3 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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I'll have a look tonight and see if I can find it.. shouldn't be too hard.
I'm not sure which one I prefer.. yes, it is more realistic when you get slowed down for both friendly/neutral and enemy targets are spotted.. but the problem of pulling outta port and being stopped every half second when trying to TC is.. annoying to say the least. I wish you could set a range from friendly bases where this won't happen to friendly units.. say any friendly contacts within a 10km radius of a friendly base will not stop TC.. ![]() |
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#4 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Some news ? I dont find anything about this
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#5 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Up
Who can tell to me how do this ? I don't find ![]() |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Maybe....
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