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Old 10-01-07, 11:18 AM   #26
tater
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Join Date: Mar 2007
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Guys, there are a few issues here, some legitimate damage issues and some user interface issues.

One, taking damage on the bottom, IMO, is very very easy. This is odd, because collisions with ships show the sub to be nearly invulnerable. I think that regardless of where leaks are seen, this is an issue.

Two, the leaks as a warning. There are 4 was to do this.

1. A hull integrity meter that either shows a % (bad idea, way too much information), or maybe just: Hull OK, Hull possibly damaged, Hull definitely damaged.

2. Some visual cue (ie: leaks, etc, what is in the game now)

3. The ability to ask for a damage control report, and get an answer that includes a vague hull integrity (Hull OK, Hull possibly damaged, Hull definitely damaged).

4. Nothing at all, you know the hull was compromised when you see things start to fail.

#1 is not in the game, and probably cannot be modded.

#2 is in the game and could possibly be removed, or lessened visually, no more (at least not easily). Note that it might remove leaks even when they would be good to see.

#3 is not likely possible to mod.

#4 is possible assuming you delete the leaks and mess with the damage model (Redwine's work).

Note that all the reactions to the visual cue (the leaks) are going to be opinion, some will care, some won't. On the surface I'm on deck anyway, so it's not something I'd notice much.

<shrug>

tater
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