SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-30-07, 05:23 PM   #13
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

That said, the spraying might well happen above the waterline in the game. I'm not really focused on that.

1. The game is poorly documented regarding this feature, so players think that their damage control has fixed everything, and they don't realize not everything gets fixed.

2. related to #1, they don't realize the spraying is the game telling them something isn;t fixed---and can NEVR be fixed at sea.

3. the spray might not be the best way to tell the player this, but what would be better? The idea is that it is possible to have damage that is not apparent to the crew. A bad weld someplace, weakened by a recent DC attack (or bump on the bottom). It will manifest itself via total failure, and not before that (except maybe if it gets x-rayed in port).

So again, I'm not trying to jump on him at all, I think it's important to realize that the devs were obviously trying to have a more immersive way of telling the player he had hull integrity damage than some sort of hull % indicator. Their choice was little leaks that never get fixed.

tater
tater is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.