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Old 09-29-07, 03:41 PM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
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* int IRandom(int min, int max);
* Gives an integer random number in the interval min <= x <= max.
* (max-min < MAXINT).
* The resolution is the same as for Random().

the above an explanation of the irandom code function from microsoft.com


///////////////////////////////////////////////////////////////////////

and here an example of it's use in an functioning SOF mission script

irandom [num1],$1,$27

//////////////////////////////////////


If <Boolean expression> then
one or more statements that
are executed if the Boolean
expression is true
Else
one or more statements that
are executed if the Boolean
expression is false
End If


the above an explanation of the IF ELSE function from microsoft.com

/////////////////////////////////////

and here it's use in a functioning this time entirely STOCK SOF mission script


if
SetCondition [feind1]
then
KiSetCommand [ship1],$9,8000,4000,3000,[feind1]
else
if
!Setcondition [order1]
then
SimSetSpeeddirect [ship1],10
KiSetCommand [ship1],$d,-0.785,10,0,$0
endif
endif


//////////////////
and here i have combined both functions to randomise the early war campaign



# Nah Patrouille 23.08.1914 ( 3001)
id mysim
int num
int num1
int num2
int num3
int num4
int num5
int numT
float gt
int processed
int weather
int processed2
int weather2
int processed3
int weather3

phase init
SetDescriptionMapTexture "ordermap_nordsee.jpg"
SetTimeLimit $0
StartTime 11.0, 15.0
CampaignStartDate

ChangeGeoPivot 8,53
irandom [num],$1,$3
if
sameint [num],$1
then
Weather "sun"
endif
if
sameint [num],$2
then
Weather "rainsun"
endif
if
sameint [num],$3
then
Weather "sunrise"
endif

irandom [numT],$1,$27
if
sameint [numT],$1
then
*SDensity1914
endif
if
sameint [numT],$2
then
*SDensity1914
*TOstengland
endif
if
sameint [numT],$3
then
*SDensity1914
*TOstengland
*TKanal
endif
if
sameint [numT],$4
then
*SDensity1914
*TOstengland
*TKanal
*PKanal
endif
if
sameint [numT],$5
then
*SDensity1914
*TOstengland
*TKanal
*PKanal
*MKanal
endif
if
sameint [numT],$6
then
*SDensity1914
*TOstengland
*TKanal
*PKanal
*MKanal
*MNordSee
endif
if
sameint [numT],$7
then
*TOstengland
*TKanal
*PKanal
*MKanal
*MNordSee
endif
if
sameint [numT],$8
then
*TKanal
*PKanal
*MKanal
*MNordSee
endif
if
sameint [numT],$9
then
*PKanal
*MKanal
*MNordSee
endif
if
sameint [numT],$10
then
*MKanal
*MNordSee
endif
if
sameint [numT],$11
then
*SDensity1914
*MKanal
*MNordSee
endif
if
sameint [numT],$12
then
*SDensity1914
*TKanal
*PKanal
*MKanal
endif
if
sameint [numT],$13
then
*SDensity1914
*TOstengland
*MNordSee
endif
if
sameint [numT],$14
then
*TOstengland
*MNordSee
endif
if
sameint [numT],$15
then
*TOstengland
*PKanal
*MKanal
endif
if
sameint [numT],$16
then
*TOstengland
*PKanal
*MKanal
*MNordSee
endif
if
sameint [numT],$17
then
*TKanal
*PKanal
endif
if
sameint [numT],$18
then
*TOstengland
*TKanal
*MNordSee
endif
if
sameint [numT],$19
then
*MNordSee
endif
if
sameint [numT],$20
then
*MKanal
endif
if
sameint [numT],$21
then
*TKanal
*MNordSee
endif
if
sameint [numT],$22
then
*SDensity1914
*PKanal
*MNordSee
endif
if
sameint [numT],$23
then
*SDensity1914
*MNordSee
endif
if
sameint [numT],$24
then
*SDensity1914
*TKanal
*MKanal
*MNordSee
endif
if
sameint [numT],$25
then
*TOstengland
*PKanal
*MNordSee
endif
if
sameint [numT],$26
then
*PKanal
*MKanal
endif
if
sameint [numT],$27
then
*TOstengland
endif

CreateSimulationObject [mysim],"ufp"
SetPositionGeo [mysim],8.214,53.5399,0
BindToController [mysim]
irandom [num1],$1,$27
if
sameint [num1],$1
then
DefineMissionGoal $0,"StayArea", 6.353, 55.608, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$2
then
DefineMissionGoal $0,"StayArea", 5.338, 54.577, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$3
then
DefineMissionGoal $0,"StayArea", 6.353, 55.608, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$4
then
DefineMissionGoal $0,"StayArea", 3.483, 52.963, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$5
then
DefineMissionGoal $0,"StayArea", 3.277, 51.486, 10000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$6
then
DefineMissionGoal $0,"StayArea", 3.183, 51.744, 30000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$7
then
DefineMissionGoal $0,"StayArea", 2.455, 51.389, 30000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$8
then
DefineMissionGoal $0,"StayArea", 3.183, 51.744, 30000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$9
then
DefineMissionGoal $0,"StayArea", 2.455, 51.389, 30000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Targetz Area"
endif
if
sameint [num1],$10
then
DefineMissionGoal $0,"StayArea", 4.167, 58.484, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$11
then
DefineMissionGoal $0,"StayArea", 3.651, 59.862, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$12
then
DefineMissionGoal $0,"StayArea", 7.466, 57.417, 60000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$13
then
DefineMissionGoal $0,"StayArea", 3.234, 54.680, 30000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$14
then
DefineMissionGoal $0,"StayArea", 0.604, 57.668, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$15
then
DefineMissionGoal $0,"StayArea", -2.840, 58.852, 30000, $2d0
SetMissionGoalText $0,"Go to Target Area",$1,"Target Area"
endif
if
sameint [num1],$16
then
DefineMissionGoal $0,"StayArea", 3.901, 52.581, 15000, $2d0
SetMissionGoalText $0,"Go to Target Area",$1,"Target Area"
endif
if
sameint [num1],$17
then
DefineMissionGoal $0,"StayArea", -1.141, 56.265, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$18
then
DefineMissionGoal $0,"StayArea", 10.372, 66.666, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$19
then
DefineMissionGoal $0,"StayArea",6.788, 64.595, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$20
then
DefineMissionGoal $0,"StayArea", -3.742, 60.263, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$21
then
DefineMissionGoal $0,"StayArea", 0.854, 60.847, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$22
then
DefineMissionGoal $0,"StayArea", -1.425, 56.569, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$23
then
DefineMissionGoal $0,"StayArea",0.721, 55.679, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$24
then
DefineMissionGoal $0,"StayArea", 0.253,55.287, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$25
then
DefineMissionGoal $0,"StayArea", -1.141, 56.265, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$26
then
DefineMissionGoal $0,"StayArea", -11.069, 53.020, 75000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
if
sameint [num1],$27
then
DefineMissionGoal $0,"StayArea", -0.818, 55.641, 50000, $2d0
SetMissionGoalText $0,"Patrol in Target Area",$1,"Target Area"
endif
DefineMissionGoal $1,"StayArea", 8.129, 53.49, 3000, $1,$3
SetMissionGoalText $1,"Rückkehr zur Basis",$1,"Heimatgebiet"
ApplyStateEngine $0,"FleeNorth#borneo#6.353,55.608,50000,720#0"

#Mission
ApplyStateEngine $0,"TradeRouteFour#Borneo,1#-1.698,56.719#1.593,53.601#6.840,54.450#-1.698,56.719#12"
ApplyStateEngine $0,"TradeRouteFour#Berberis,2#2.380,51.776#4.047,5 5.892#-2.069,58.676#5.218,54.278#15"
ApplyStateEngine $0,"Traderoutefour#Prometheus,3#-2.704,56.143#-0.795,56.081#0.858,53.377#1.975,52.607#10"
irandom [num2],$1,$11
if
sameint [num2],$1
then
ApplyStateEngine $0,"ThreePoint#lion#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#10"
ApplyStateEngine $0,"ThreePoint#zerst3#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#10"
endif
if
sameint [num2],$2
then
ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#11"
ApplyStateEngine $0,"ThreePoint#zerst3#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#11"
endif
if
sameint [num2],$3
then
ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#12"
ApplyStateEngine $0,"ThreePoint#lion#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#12"
endif
if
sameint [num2],$4
then
ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#13"
ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#13"
endif
if
sameint [num2],$5
then
ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#14"
ApplyStateEngine $0,"ThreePoint#cuba#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#14"
endif
if
sameint [num2],$6
then
ApplyStateEngine $0,"ThreePoint#cressy#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#15"
ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#15"
endif
if
sameint [num2],$7
then
ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#16"
ApplyStateEngine $0,"ThreePoint#zerst3#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#16"
endif
if
sameint [num2],$8
then
ApplyStateEngine $0,"ThreePoint#iron_duke#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#17"
ApplyStateEngine $0,"ThreePoint#lion#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#17"
endif
if
sameint [num2],$9
then
ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#18"
ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#18"
endif
if
sameint [num2],$10
then
ApplyStateEngine $0,"ThreePoint#aylwn#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#19"
ApplyStateEngine $0,"ThreePoint#cuba#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#19"
endif
if
sameint [num2],$11
then
ApplyStateEngine $0,"ThreePoint#cressy#-2.600,58.900,300000000#-0.200,59.900#-0.400,57.700#20"
ApplyStateEngine $0,"ThreePoint#zerst2#-2.615,58.900,300000000#-0.200,59.900#-0.400,57.700#20"
endif

irandom [num3],$1,$3
if
sameint [num3],$1
then
AddPositionTracker $1,$630,"Von Admiralität.\\To .\U-Boote.\Hostile contact.\\Position: %s\Course: %d\\Instructions,\if possible.\Attack.\if current orders\allow!"
endif
if
sameint [num3],$2
then
AddPositionTracker $2,$630,"Von Admiralität.\\To .\U-Boote.\Enemy contact.\\Position: %s\Course: %d\\Instructions,\Confirm this contact.\ And Attack.\if current orders allow\Kaptain!"
endif
if
sameint [num3],$3
then
AddPositionTracker $3,$630,"Von Admiralität.\\To .\U-Boote.\British contact.\\Position: %s\Course: %d\\Instructions,\Confirm this contact.\ And Attack.\if current orders allow\Kaptain!"
endif

irandom [num4],$1,$3
if
sameint [num4],$1
then
AddRandomShips "Attack#zerst3#6.840,54.450,200000#20",1120
endif
if
sameint [num4],$2
then
AddRandomShips "Attack#zerst3#0.858,53.377,200000#20",1120
endif
if
sameint [num4],$3
then
AddRandomShips "Attack#zerst3#2.380,51.776,200000#20",1120
endif

irandom [num5],$1,$3
if
sameint [num5],$1
then
ApplyStateEngine $0,"TradeRouteFour#Zerst3#-1.679,56.726#1.593,53.601#6.840,54.450#-1.698,56.719#12"
endif
if
sameint [num5],$2
then
ApplyStateEngine $0,"TradeRouteFour#Zerst3#2.389,51.789#4.047,55.89 2#-2.069,58.676#5.218,54.278#15"
endif
if
sameint [num5],$3
then
ApplyStateEngine $0,"Traderoutefour#zerst3#-2.712,56.148#-0.795,56.081#0.858,53.377#1.975,52.607#10"
endif
EveryFrame
CompleteOnGoal "Willkommen zu Hause!",$2
irandom [weather],$1,$3
if
sameint [weather],$1
then
GameTime [gt]
ifall
sameint [processed],$0
greater [gt],36000
then
Weather "mgrain"
setint [processed],$1
endif
endif
if
sameint [weather],$2
then
GameTime [gt]
ifall
sameint [processed],$0
greater [gt],36000
then
Weather "mgfog"
setint [processed],$1
endif
endif
if
sameint [weather],$3
then
GameTime [gt]
ifall
sameint [processed],$0
greater [gt],36000
then
Weather "mgsun"
setint [processed],$1
endif
endif
irandom [weather2],$1,$3
if
sameint [weather2],$1
then
GameTime [gt]
ifall
sameint [processed2],$0
greater [gt],70000
then
Weather "mgsun"
setint [processed2],$1
endif
endif
if
sameint [weather2],$2
then
GameTime [gt]
ifall
sameint [processed2],$0
greater [gt],70000
then
Weather "mgrain"
setint [processed2],$1
endif
endif
if
sameint [weather2],$3
then
GameTime [gt]
ifall
sameint [processed2],$0
greater [gt],70000
then
Weather "mgfog"
setint [processed2],$1
endif
endif
irandom [weather3],$1,$3
if
sameint [weather3],$1
then
GameTime [gt]
ifall
sameint [processed3],$0
greater [gt],280000
then
Weather "mgsun"
setint [processed3],$1
endif
endif
if
sameint [weather3],$2
then
GameTime [gt]
ifall
sameint [processed3],$0
greater [gt],280000
then
Weather "mgrain"
setint [processed3],$1
endif
endif
if
sameint [weather3],$3
then
GameTime [gt]
ifall
sameint [processed3],$0
greater [gt],280000
then
Weather "mgfog"
setint [processed3],$1
endif
endif
Endphase
end



showing perfectly how the raw VB code has been combined with the more natural SOF mission script code to randomise the in mission events...the as i have allready stated truly remarkable thing here is that you do not need an external mission generator to do this...the actual SOF mission script it self becomes the mission generator in effect...


i DO hope this doesn't freak any one else out.(or perhaps that should be any-one ELSE IF out)..as i'm getting a bit tired of it by now....:rotfl:

grow up people

a jokes a joke...but rank stupidity is just rank stupidity and i wouldn't want to think that of any-body here...? or should i?

the only possible argument is to debate what PRECISE form of code we are talking about here.. visual basic..visual studio..visual net..C++ even perhaps javascript....but that would be nit picking to the extreme as these functions are used in one shape or another by nearly if not all such code

if you cannot believe it works.....download the campaign and run it...if you cannot believe it works after that then contact microsoft and inform them of their mistakes ...or consult a doctor..
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats

Last edited by CB..; 09-29-07 at 04:46 PM.
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Old 09-29-07, 04:54 PM   #2
ICR3D
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Purchased this game after reading the discussions in this forum. It is a quality product and nothing budget about it.

I have used CB's voice files and random campaign files without problems BUT make sure you delete the 'readme.txt' that came with the files. It crashed SOF when I failed to do so.

BTW, MoBo (the maneuvering board software) works fine with this game.
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Old 09-29-07, 05:31 PM   #3
CB..
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Join Date: Apr 2002
Location: UK
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Default

Cheers...yup nowt wrong with the game ..i'd play it just to see the ship models in action...even if that was all there was to it...the fact it is moddable makes it fun to experiment with as well....sorry to hear about the readme.txt problem.....glad you got it sorted

just had a look at the mobo forum...hadn't been in there before....fascinating stuff ..certainly adds a new level of interest to any subsim..can't be bad
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
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Old 09-30-07, 02:58 PM   #4
Hitman
Pacific Aces Dev Team
 
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Location: Spain
Posts: 6,110
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Quote:
It would be nice to mod the game with your mods CB, but it never loads for me. Just crashes with an error report when the loading bar goes across the screen. Is there any chance someone could fix this or know how to get round it. Im asking this in this post as Strategy First technical support are useless. Keep wanting me to send DXdiag etc when I have downloaded all updated drivers for graphics cards etc..
Can you post a copy of that error log? :hmm:

I would bet on a missing/corrupt file that causes the crash due to the game's engine inability to find it which seems a possible situation in a download version

Let us track the error...if it is only a missing file we might be able to supply it to you
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Old 09-30-07, 06:32 PM   #5
ICR3D
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Default Game Crashes

At first I thougt the 'readme.txt' files in CB's minimods were responsible, but that was coincidental. I experienced random crashes afterwards until I ran SOF under Win2000 compatibilty mode. Program is more stable now.
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Old 11-10-07, 10:20 PM   #6
jdkbph
Captain
 
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Default OK, I'm in!

After reading the thread here I went ahead and downloaded the game. Initial impressions - runs fine on my kit (E6600 @ 3.0 Ghz, o/c'd 8800GTS, etc) and while not spectacular, the visuals work.

After going through all the training missions, 3 things are bothering me:

1. No exact bearing indication for the binocs or more importantly the scope - enough has been said about that already, and hopefully either the dev or the modders will come up with a solution.

2. Limited external views - doesn't seem to be any real reason for it either. The sub models are are all fully developed... just needs some way to move/rotate the TAB view.

3. The mouse and KP arrow key controls for the views are dog slow. I'm sure that somewhere in all those text files - maybe in the userinterface files? - is a setting for rotation speed or sensitivity. Half of it is in German though... makes it hard to pin down.

Have we heard anything from the devs snce release RE a possible patch? I checked out their web site and forums but not much going on there.


JD

PS. to CB and those trying to polish what could very well be a diamond in the rough... don't let the nay-sayers get you down. Those of us interested in actually playing this game appreciate your efforts.

PPS. would it make sense to add a new thread right next to this one where ready for prime time mods could be placed or listed? It's hard to keep track of things with this thread going on 12 pages and sure to grow significantly larger. We'll probably (hopefully) need one for strategy and tactics as well. Just a thought.
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Old 11-10-07, 11:38 PM   #7
Chock
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Yup, it's rough around the edges for sure, but there is an enjoyable game in there all the same. It's nice to have one where mines and the deck gun are the primary weapons for much of the time, that makes for a very different experience.

I feel your pain on the German language issues. I bought the German version before it was released in English, in fact I actually bought three copies and gave two of them to of my buddies. My German is limited to ordering beers and asking for directions, so it's a struggle, and it certainly was when I first got the thing and had to wade through the manual, as they never taught us the words for 'torpedo' and 'blow main ballast' in my school German classes, it was all, 'this is my house' and 'the cat is in the garden' etc, stuff like that. How thoughtless!

A quick look through the folders will reveal that it is eminently moddable and I'm on the case with some, with the intention of putting them all in one package when there is something to shout about, at which point, I would start another thread for it.

The most annoying thing is that there was the facility to shift the camera about on it before release, as evidenced by the video promo for it, and it beats me why they ditched it, because the models are generally not bad, and some of them are very good indeed, but you don't get to enjoy them as half the time they are sinking when you get close enough to check them out.

Chock
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Old 11-14-07, 09:51 AM   #8
horsa
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@ USS Sea Tiger
Quote:
how did you get the outside view away from the sub? I seem to be forever stuck on my boat, or in it,
I take it you mean you've gone to ext camera on TAB and then can't get response from the usual F keys. You need to hit TAB again and get back to the bridge. Then its business as usual.
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Old 11-15-07, 02:49 AM   #9
AngusJS
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So how dynamic is the campaign? Is it like SH3, where I can go wherever my heart desires, and I will have a chance of coming across something? Or does this happen only in the preset patrol zone for that mission? Is weather random?

I saw the Russian version of this a few months ago, but didn't pick it up because I understood that the campaign was just a string of canned missions. However, if this is not the case, then that's a another matter.

Sorry if these questions have already been answered.

Thanks
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Old 11-15-07, 05:45 AM   #10
horsa
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@AngusJ

Hi

CB has done a lot of digging into the campaign structure and is of the opinion that the randomness of the campaign is better done than SH3. This rather over long thread dates back to when the SOF forum was just that - an over long thread, but if you scim back it has a lot of his analysis.
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