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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I'm on it
![]() tater |
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#2 |
Navy Seal
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BTW, regarding the IJN DC loads carried, making them realistic would REDUCE the effectiveness of IJN ASW making players able to sink even more tonnage than RL.
That's really the gameplay balance. I think the ultimate goal for AI/ASW tweaks is to have the ASW assets attack you more, but kill you less. To the extent their attacks are persistant enough to let the convoy/TF get away, they do their job and rteduce tonnage sunk to more realistic levels. tater |
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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From all the accounts I've read the japanese dropped a lot of DCs. Sometimes dropping them at random to try and scare off lurking subs.
Might be interesting if that could be written into the game somehow, have green ASW crews use this rather panicky tactic while more experianced crews are a lot cooler and use the stock tactics.
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#4 |
Navy Seal
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Location: New Mexico, USA
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That's more than we can mod I imagine. Early war, though, they would have to team up to drop a lot. The 36 DCs carried by many IJN DDs was the count AFTER they had 4 throwers added. Apparently early in the war they carried far fewer than 36 DCs. The early war Kaibokans carried only 12 DCs. The minesweeper in game? On non-escort duty it carried TWO DCs. Not 2 racks, 2 depth charges. I think from a gameplay standpoint I'd not have any ship carry fewer than maybe 6 DCs.
OTOH, it might be interesting to see the effect of a really crappy crew on a really capable ship. Perhaps I should try Bungo Pete with his skill set to AI=0. I'd be looking for lots of attacks, but no where near me ![]() If it worked, we could make some ersatz escorts, give them GREAT hydrophones, but awful crews. They might detect you and drop a mile away... tater |
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#5 | |
Pacific Aces Dev Team
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![]() Quote:
JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Hehe, true. You might get hit by a meteor running on the surface, as well
![]() tater |
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#7 |
Medic
![]() Join Date: May 2007
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well i understand we cant have realistic levels of DCs ingame because of the player vs AI factor, but we can definatly lower them to under 100 right? because now its seems like they have 100's.
Im glad to see you are working on this tater.
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