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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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This is a mod that introduces in-game versions of many of the tools that the U-boats used for their plotting and data gathering. It is a co-release with Hitman who provided the research and most of the graphics. Recently Onelifecrisis has collaborated, by providing invaluable insights obtained through what he learnt in the creation of his own WIP.
Eventually this mod will be released for Stock, NYGM, GWX as well as with Onelifecrisis' own great new GUI interface. Here are some screenies... First the Zielkurswinkel Rad, or Target Course Angle wheel. This slides down over the scope and is used to quickly and accurately determine AOB based on the aspect ratio of the target. ![]() Next is the U-jagd Stoppuhr. This is an adaptation of the original chrono and Jonz draggable chrono with new images which enable speed estimates to be determined by the fixed wire method ![]()
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#2 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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The next stage is the Angriffsscheibe. This is an in-game version of the well-known to many KM whiz-wheel
This is a slide out feature and furthermore your own course is automatically updated into this - just imagine some poor matrosengefreiter whose job it is to spend all day turning this wheel to make sure the correct course is showing . ![]()
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Things are moving forward quickly and there may yet be additioinal tools added. Hope for a first release mid october.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#4 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Looks promising !!
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#5 |
Swabbie
![]() Join Date: Dec 2005
Location: Denmark
Posts: 13
Downloads: 33
Uploads: 0
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Thats great! it make SH3 even better -cant wait
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#6 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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That sure as hell belongs in every boot.
Amazing to see the bearing tool in-game! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#7 | |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() anything new about the release-date?? :hmm: |
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#8 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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THUMP!
Dang. I'm alright, really... sorry...I just fell off my chair ![]() Nice....very nice, guys! No...really...I'm fine ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#9 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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#10 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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will be a great help
The last time I tryed to sail without my weapons officer, I was horrified about my inablities to use the vanilla ingame tools properly in a reasonable amount of time (periscope visible for max 7 seconds). This work looks like I will give it very soon a next try
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#11 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Will be getting this when its released, as it should make getting a manual target solution that little be easier.
Exellent work ![]() |
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#12 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Uboot Bunker, St.Nazaire
Posts: 137
Downloads: 28
Uploads: 0
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Amazing, awesome, nice, whaaow!!!
This simulator looks wonderful. May be one day some moder or UBI makes the Destroyer Command 2, then this game must to be the biggest WWII naval simulator. Exellent work ![]() ![]() ![]()
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#13 | |
Black Magic
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#14 | ||
Electrician's Mate
![]() Join Date: Apr 2005
Location: Uboot Bunker, St.Nazaire
Posts: 137
Downloads: 28
Uploads: 0
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#15 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Then i have a problem. I have already a dragable tdc mod.
I have to choose.
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