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#151 |
Ace of the Deep
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Tater, have you checked out the sneak peek of iambecomelife's merchant fleet mod over on the SH3 mod forum? Some very cool ship models on there.
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#152 |
Navy Seal
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Yeah, I have been watching with interest. The only issue with sh3 ships is the textures are 512x512, and they look kinda flat in sh4. Also, porting them over is more complicated than just a quick conversion (we've seen some already) since it doesn't mess with the damage models, etc.
tater |
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#153 | |
Rear Admiral
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#154 |
Ace of the Deep
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Yeah I no what you mean I have the SH3 hospital ship ported over to my game and though it looks pretty good, but as you say, it looks a bit flat.
Is it not possible to re-skin SH3 ship models with a SH4 grade skin?
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#155 |
Navy Seal
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I think so, but having tried a little skinning... it's HARD.
That wreck is great! tater |
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#156 |
Ace of the Deep
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What I had in mind was if iambecomelife agreed, perhaps some of his models could be reskinned and ported over to Sh4.
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#157 | ||
Sea Lord
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#158 | |||
Ace of the Deep
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#159 |
Sea Lord
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I'm at the point where I need to do some in-game testing to verify the new vessels will work properly. I've recreated from scratch the T, N and O files and tested them on existing SH4 meshes. Now I need to see if my UV mapping and meshes are going to work correctly. Making the individual components is one thing, having them work in harmony is another...
![]() So, I'm cooling my heels a bit until we can get an SH4 .dat produced...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#160 | |||
Silent Hunter
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#161 |
Navy Seal
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We are all hoping that when S3D becomes capable of doing this, importing a model will become literally a cut and paste level of difficulty---for the basic model. Obviously the zon file etc adds another level of complexity as werner could tell us
![]() Your ships look amazing, BTW. tater |
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#162 |
Silent Hunter
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The only thing I'm worried about WRT porting over SH3 ships is that the stock SH4 ones have a far more detailed interior model which is exposed when parts of the ship get hit by shellfire or torpedoes. Won't this be a problem, unless new interiors are made for the SH3 ships?
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#163 |
Sea Lord
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It's possible to create the necessary internals I believe. The meshes that represent those particular hydrostatics are separate from the "external" meshes.
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#164 |
Sea Lord
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*bump*
We're still alive on this... ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#165 | |
Watch
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Bump just cause I want to know ;-) |
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