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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2007
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Thanks hitman.
![]() The slide rule has as many functions as there are mathematical problems related to trigonometry, but I will stick to one examlpe here. Once you have fully internalised this procedure, other uses will just spontaneously leap out at you. This procedure is to solve the Speed Problem. The outer ring we will call Peilung The middle ring we will call Strecke. The outer and inner circles of this wheel give distances in meters. The middle circle gives speed in knots. and the inner ring we will call Zeit To obtain a speed solution once you have obtained an AOB estimate (really it need not be a perfect estimate), set yourself up on an intercept course and start the stopwatch. Do not then change course or speed until the procedure is over. Note the target AOB and the current periscope angle to target. Find the point on the peilung ring which corresponds to the observed AOB of the target. Turn the strecke ring until your current (and constant ) speed is directly under the target AOB on the sliderule. Now look at the point on the Peilung that corresponds to the observed periscope angle (bearing) to target. Under this, on the strecke ring you will observe a different speed. This is the target speed assuming you bearing to target remains constant. i.e. you are on a collision course. E.g. 1. Let's say you have an intercept course. The target is directly on your beam (i.e. bearing 270 = 090 on the peilung) observed AOB is starb'd 35, your speed is 4 knts Match 4 knts to 35 on the peilung wheel,then look under 90 degrees and find a target speed of 7knts. If the bearing to the target is constant after 3-5 mins, then you are on a collision course and your target's speed is in fact 7knts. However, let's say you pop your periscope up in 5 minutes exactly and in fact the target is now at 280 (80 on the peilung wheel). Now you need to take a range measurement. (Let's say 1500m) You set the measured range to target against the ORIGINAL AOB., So that's 1500m to 35 on the peilung rad. Now you set the time interval (5 mins) on the Zeit wheel against the difference in bearing to target on the peilung rad. The difference in bearing to target is in this case 280-270=10 degrees. The pointer on the Zeit wheel is now pointing to a speed of 3 knts. This is the speed correction. Becasue the target moved forward relative to you, you add this speed correction to the orginal speed estimate. That is 7knts +3 Knts = 10knts Had you moved forward relative to the target, then you would have to subtract this speed correction. That's it.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
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Thanks to Hitman and joegrundman, I have adapted the wheel as it was historically.
This is starting to look like a real application.... Anyways. ok screenshots: ![]() ![]() ![]() changes from previous version: - locked the yellow boat marker and the AOB marker together. These can be dragged around at two spots (click the help button for info on this) - Turned the outer dial, so that the top of the sub (the white arrow on the outer ring) faces north. Hitman told me, this would be easier to work with. - Added help file telling noobs where to drag the wheel (hotspots) , and how to sharpen the wheel's graphics, should this be necessary. - Added exit button - Added background and a startup screen (eyecandy) @ Hitman or Joegrundman: could you possibly make a step by step screenshot gallery on how to use the front and the back side, with an example, so I can make a tutorial for the wheel and put it in the projector file itself. Just as you did Joegrundman, but with screenshots, I can then implement them into the program as a help function. Thank you. Tryout flash version: Dial-up heavy: 1405 kb here Download Links: for Historical version and the No-swatstika version enjoy.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 09-28-07 at 07:27 PM. |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Many thanks again Dertien, if only someone could set up a global hotkey, like ALT-TAB, actually I wonder if SHIII can run in a window, I thought I read somewhere that it can??
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Sub captains go down with their ship! |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
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Is there a way to open the flash window with the Wheel over the screen of the game (like transparent torpedo screen) with a hot key? Two programs run one over another? :hmm:
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#5 |
Stowaway
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As it applies to SH3, this is an attempt to write a tutorial for the Whizz Wheel to determine and set AOB with a known target course. The basis for this is that there is a constant angle or AOB at the intercept point of your course and that of the target's course. You can easily determine this mathematically: the difference between the target's know course and the reciprocal of your course = intercept angle. As an example: your course is 39-degrees (reciprocal = 219) and target's course is 315-degrees. Therefore, 315 - 219 = 96-degrees at intercept point. But, the following is how I think you can determine this by the Whizz Wheel without doing the math:
1) Determine the true course of your boat and that of the target. 2) Set the red triangle on the Angr/Krus rotor tool to the zero bearing on the outer non-movable ring (this is becaue your bow is zero bearing and your aft is 180-degree bearing). 3) On the movable middle ring, align the outer degree scale to the red triangle (zero bearing on the outer ring) for your true course. (This is your true course or direction in degrees that your bow is heading.) 4) Using the rotor with the black triangle and yellow boat, locate the target's true course on the outer degree scale of the movable middle ring then rotate and place the black triangle to the target's true course on this ring. 5) Rotate and align the zero bearing of the movable inner AOB ring with the target's true course (black triangle on the yellow boat). 6) Depending on which side the target is passing across your bow (port = red and starboard = green) locate the degrees for AOB on the inner ring that lines up with your course on the Angr/Krus rotor. This represents the AOB degrees at the intercept point of your course and that of your target. It's worth noting the two little boats on the Angr/Kurs rotor. One has a black bow and the other a black stern. If you are traveling toward the target's course you would look for the boat with the black bow at lower end of rotor which is actually pointing to the reciprocal of your course because as mentioned in the first paragraph, the angle is the difference between the target's course and your reciprocal course. Now, if you are traveling away from the target's course (firing stern tubes) you will look for the boat with the black bow on the upper part of the rotor. The solution in degrees now results from the difference between target's course and your true heading. 7) (to set AOB in the game) If you are firing from the bow, set the UZO/periscope to zero bearing and input degrees determined in step six into the note pad for angle on the bow. If you are firing from the stern, set the UZO/periscope to 180-degrees and input degrees determined in step six into the note pad for angle on the bow. Pay close attention to inputting red for port and green for starboard. You now can rotate the UZO/periscope to the target and you will automatically have the correct AOB as it travels along its course. 8) (optional method to set AOB) After step six, locate target in the UZO or periscope and "mark" the bearing (tap lock on, then tap lock off and then don't touch this bearing until after step ten). Observe and note the target's bearing in the UZO or periscope. 9) Using the odd looking Vorhalt rotor, set its pointer to the target bearing you noted in step eight. Read the degrees where it crosses the line on Angr/Krus rotor. Whether or not green or red, this is the number of degrees (+ or -) to adjust from the degrees at course intercept point. Most likely your target has not passed the intercept point, in which case you subtract this amount from the degrees at intercept AOB. In the remote chance that the target has passed the intercept point, you would add the degrees to the degrees at intercept point. The result becomes the AOB at your "mark" (bearing) in step eight. 10) With the UZO or periscope still set to the bearing in step eight, enter this calculated AOB using the note pad. You now can rotate the UZO/periscope to the target and you will automatically have the correct AOB. An example from a merchant that I sank last night. It is interesting because I set up an attack from the stern tubes. 1) My true course was 219-degrees which was the reciprocal of the heading towards intercept point of 39-degrees. The target was heading 315-degrees. (If you'll note from the first paragraph, this a 96-degree (red) angle at the point of intercept.) 2) Set the red triangle on Angr/Krus rotor to zero bearing of outer ring. 3) Turn and align 219-degrees on outer middle ring with the line on the Angr/Krus rotor and red triangle. 4) Turn and place black triangle in yellow boat rotor on 315-degrees on outer scale of middle ring. 5) Turn and align zero bearing of the inner AOB ring with the 315-degree mark on the outer scale of middle ring (black triangle in yellow boat). 6) Read the resulting degrees on red AOB scale which aligns with line on Angr/Krus rotor. Note that this reads 96-degrees. This is the angle to intercept point for torpedo run of both courses. 7) With UZO/periscope set to 180-degree bearing (remember I'm firing from the stern) input the 96-degrees red (port) into the note pad. Remember to click all the check marks to input to the TDC! 8) Option for Step Seven: Using the UZO, I marked the current bearing of target at approximately 209-degrees. 9) Using the Vorhalt rotor, I set its pointer to approximately 209-degrees on the outer ring. This resulted in an approximate 31-degree red on the Vorhalt rotor. Now, subtract 31-degrees from 96-degrees in step six since the target had not passed the course intercept point. You have a 65-degree AOB at your UZO "mark." 10) At the UZO screen without changing the UZO bearing from step eight, input 65-degrees red (port) into the note pad. Click all checkmarks. This should result in the correct AOB as you rotate the UZO onto the target. Well, try this out and see what you think. Hope this might be helpful. Last edited by von Zelda; 09-29-07 at 03:47 PM. |
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#6 |
Stowaway
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After testing out my directions on two different attacks, I made a couple of minor correctons to the text. See previous post.
Results of first attack: fired at a merchant approximately 3000 meters away and place two torpedos several meters in front of its bow. I had estimated speed at 8.125 knots and the actual speed might have been somewhere between 7.5 and 8 knots. Results of second attack: fired at a merchant from stern tubes approxiately 1500 meters and hit with two torpedos. Both of these attacks were made by spoting target in periscope and marking bearing. Then adjusting the intercept AOB by the resulting degrees as determined by the Vorhalt rotor and inputing the AOB into the note pad at the exact bearing as previously marked. Seems to work pretty well. Just pause game, alt + tab to switch to Whizz Wheel to input information. Alt + tab to go back to game and go to note pad to enter results from Whizz Wheel. |
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#7 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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Thanks for the feedback mate, helps alot.
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#8 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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