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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief of the Boat
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I should imagine thare would only be a mod regarding neutral sinkings if someone took it upon themselves to make one.
I am not aware of any such plans in GWX ![]() |
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#17 | |
Watch
![]() Join Date: Sep 2007
Location: Finland
Posts: 24
Downloads: 1
Uploads: 0
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![]() Quote:
![]() Attention modders, a request: Renown for neutrals! Anyone..? ![]() |
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#18 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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![]() Quote:
![]() However, there is no way to distinguish between 'enemy' and 'friendly' neutral in SHIII, just as there is no way for the game engine to distinguish between a legitimate neutral sailing alone and lighted, and one illegally darkened in a convoy. Thus, treating all neutrals as they were idealistically supposed to be treated in RL is the only realistic solution in GWX or in SHIII in general; you will not benefit your career by sinking them and will be looked down upon when you return to base for violating orders. You can, however, remove the renown penalty if you really want to, by changing the award value for neutral shipping from -1 to 0 in the appropriate .cfg file - I can't remember which one right now though, and I have to leave soon. Someone else may remember which file it is.:hmm: |
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#19 | ||
Watch
![]() Join Date: Sep 2007
Location: Finland
Posts: 24
Downloads: 1
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![]() Quote:
Last edited by Dau-U-42; 09-26-07 at 09:39 AM. |
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#20 |
Bilge Rat
![]() Join Date: Feb 2019
Posts: 1
Downloads: 7
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Oh, Oh, I am on my first mission, and have been sinking anything that's not German. Am I going have to pull out my Luger and empty a round into my head for punishment when I get back?
The way I figure it is I was protecting our Fatherland from the Imperialistic British dogs, in the name of our great Fuhrer !!! Cheers ![]() |
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#21 |
Gefallen Engel U-666
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Petrocelli!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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