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Old 09-25-07, 11:27 PM   #1
StarFox
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Originally Posted by NiclDoe
In a word: ALL!!!!!!!!!!
using GWX..no thats wrong


if you attack a red cross ship......you should shoot yourself when you get back to port
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Old 09-26-07, 07:28 AM   #2
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So I get renown minus if I sink a neutral in GWX? But isn't that unrealistic? And what's GWX all about? Realism! Is there/will there be a mod to make it possible to gain renown for sinking neutrals (when it was allowed)?

Anyways, I also found this. Pretty cool. Keep the conversation up! It is very interesting .
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Old 09-26-07, 07:36 AM   #3
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I should imagine thare would only be a mod regarding neutral sinkings if someone took it upon themselves to make one.
I am not aware of any such plans in GWX
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Old 09-26-07, 07:54 AM   #4
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Originally Posted by jimbuna
I should imagine thare would only be a mod regarding neutral sinkings if someone took it upon themselves to make one.
I am not aware of any such plans in GWX


Attention modders, a request: Renown for neutrals! Anyone..?
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Old 09-26-07, 08:10 AM   #5
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Default Neutral Ships and Renown

Quote:
Originally Posted by Dau-U-42
So I get renown minus if I sink a neutral in GWX? But isn't that unrealistic? And what's GWX all about? Realism! Is there/will there be a mod to make it possible to gain renown for sinking neutrals (when it was allowed)?
In RL, certain neutrals were more off-limit than others - although there was no 'renown system' as there is in SHIII, , commanders who sank vessel from certain nations were not highly regarded for that particular feat. Particularly, commaders were strictly forbidden from attacking Spanish and Argentine vessels, (as Argentina was friendly towards Germany, and it was hoped that Spain would become a belligerent German ally), and in the last few months before Pearl Harbour, US vessels were off-limits (for the reasons discussed by von Zelda). Likewise, there were certain neutral nations whose ships could be accidently sunk by U-Boats, but which losses would not greatly concern Doenitz. These included Portugal (which lent the UK the Azores, and which was reportedly considered for invasion by Germany in 1941 or '42), and Brazil and Panama (before the last two actually entered the war).

However, there is no way to distinguish between 'enemy' and 'friendly' neutral in SHIII, just as there is no way for the game engine to distinguish between a legitimate neutral sailing alone and lighted, and one illegally darkened in a convoy. Thus, treating all neutrals as they were idealistically supposed to be treated in RL is the only realistic solution in GWX or in SHIII in general; you will not benefit your career by sinking them and will be looked down upon when you return to base for violating orders. You can, however, remove the renown penalty if you really want to, by changing the award value for neutral shipping from -1 to 0 in the appropriate .cfg file - I can't remember which one right now though, and I have to leave soon. Someone else may remember which file it is.:hmm:
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Old 09-26-07, 08:20 AM   #6
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Quote:
Originally Posted by AG124
Quote:
Originally Posted by Dau-U-42
So I get renown minus if I sink a neutral in GWX? But isn't that unrealistic? And what's GWX all about? Realism! Is there/will there be a mod to make it possible to gain renown for sinking neutrals (when it was allowed)?
In RL, certain neutrals were more off-limit than others - although there was no 'renown system' as there is in SHIII, , commanders who sank vessel from certain nations were not highly regarded for that particular feat. Particularly, commaders were strictly forbidden from attacking Spanish and Argentine vessels, (as Argentina was friendly towards Germany, and it was hoped that Spain would become a belligerent German ally), and in the last few months before Pearl Harbour, US vessels were off-limits (for the reasons discussed by von Zelda). Likewise, there were certain neutral nations whose ships could be accidently sunk by U-Boats, but which losses would not greatly concern Doenitz. These included Portugal (which lent the UK the Azores, and which was reportedly considered for invasion by Germany in 1941 or '42), and Brazil and Panama (before the last two actually entered the war).

However, there is no way to distinguish between 'enemy' and 'friendly' neutral in SHIII, just as there is no way for the game engine to distinguish between a legitimate neutral sailing alone and lighted, and one illegally darkened in a convoy. Thus, treating all neutrals as they were idealistically supposed to be treated in RL is the only realistic solution in GWX or in SHIII in general; you will not benefit your career by sinking them and will be looked down upon when you return to base for violating orders. You can, however, remove the renown penalty if you really want to, by changing the award value for neutral shipping from -1 to 0 in the appropriate .cfg file - I can't remember which one right now though, and I have to leave soon. Someone else may remember which file it is.:hmm:
Thanks for all the information! I will change the .cfg and then make my decissions by these rules in mind whenever I encounter a neutral ship. Once again, thanks everybody!

Last edited by Dau-U-42; 09-26-07 at 09:39 AM.
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