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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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I am confused on what the latest release version is. I did not want to bother with that new unzip program though I am sure it is great, so I downloaded the .7z version. There was a note in the first post to redownload after sept 22, and I got the 7z version yesterday, the 23rd., but when I read the README instructions to install it states a version of the high end reflections as .5 or .6b, where as the files I unzipped are labeled "ROW high end reflections .1" which makes me think I do not have the latest release. Is there a 7z or .rar release of the latest version? or do I have the latest version already?
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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the latest vs of ROW is the download I got rid of the WINUHA vs because too many people were having problems with it. So the 7'zs is the one.
If you downloaded the mod before the 23rd you needed the extra download files at the bottom of the thread before I changed the mod to the 7'zs vs of zip I missed a couple of things to be put in the mod that is all. |
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#3 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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are we supposed to be deleting the SCENE.DAT file after installing the most current version of this mod?
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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you can either over write the file with JSGME the newest one will be the one used by the game the way it work's.
But yes it always better to disable the one part of the mod that has that file and put the newest one in the folder instead then reactivate that folder. But what AVGWarhawk thought was a new scene file is actualy a new zone's file for the new effect's work. Wernersab gave me permission to use his from NSM and I am applying the new special effect's from our mod to his zone's file. Once I post that you can add that to the mod and remove the temp one you have now that has the Hollywood crew graffics set up because it will be in this one with a lot more. |
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#6 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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now im really confused....
just use the mod, activate with JSGME and it should be all okay? (seems to be working beautifully)
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#7 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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your good to go. No worries. For experienced people with adjusting file changes inside of mod's I post info to make changes so no over writes are done. But the way JSGME works it does it automaticly.
Just let it over write anything when you activate it and your good to go. I always make sure there is no copy of anything in the files I upload for the public. I am a test and retest type of guy to make sure there is a minimal of problems. |
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