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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#271 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#272 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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As to the lightning with what I sugested I did it get in my own game but there have been a few that have not and I am busting butt to find the 1 denominator that is making the difference between one man's game to the next. |
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#273 | ||
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Plenty of thunder though... I swear! ![]() Last edited by Canonicus; 09-23-07 at 07:27 PM. |
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#274 | |||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#275 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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No lightning for me either... but guys please remember that it's ALPHA!
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#276 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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JakeToox made a new super highres seafoam effect that so far in my tests looks awsome.
And the zone's effect file that Wernersab is alowing me to use from Natural Sinking Mechanic's is comming along nicly and also maybe ready for Monday. The camera is being worked on but no ETA yet on when it will be available for download. I will keep you guys informed. |
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#277 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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I am mid patrol mid career but i cannot wait to install this...is it dangerous to enable while at sea--maybe not since its just graphics? I have a full load of fish and would rather not return to port like that...
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#278 | ||
Nub
![]() Join Date: May 2007
Posts: 4
Downloads: 3
Uploads: 0
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Just like to say this is a beautiful mod, thanks so much to the creators, but I am having the same issue about the fire. BigMik1 |
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#279 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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awesome, im glad it's here!
One quick question, what mods do you have to eliminate when you pack this one in through JSME? Thanks!
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#280 | ||
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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![]() yeah, to remedy the flickering, just increase the clipping distance. thanks for explaining it better ![]() |
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#281 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I just enabled the mod last night, and WOW!!! One question though, I only enabled the ROW Textures, and the Oil Slicks. I didn't enable any of the "highend" reflections for fear of killing my FR. What exactly am I missing without these? From what I see so far, it looks great. I love the new sky colors, as well as the deeper blue of the ocean. Great work!
When I enabled this mod, JSGME warned me of several conflicts with RFB, and even LBO and OakGrooves Highres Inst. I just let it ride, and said yes to the overwrite. Haven't seen anything bad so far. |
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#282 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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#283 | |||
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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first of all, state which gfx card you are using, what other mods you have applied and make sure your gfx card settings have been reset to defaults. if that didn't solve it: try removing the newfire_add.dds from the mod (data/texture/tnormal/tex) and instead use one of the files contained in this archive: http://files.filefront.com/firetextu.../fileinfo.html please tell me if that fixed anything for you. if that doesn't help please try applying the following mod on top of your existing install: http://files.filefront.com/latest+pa.../fileinfo.html AND AS ALWAYS: (sorry for the capital letters, but this has been the most common cause of problems) Make sure there is no "copy of particles.dat" or "copy of materials.dat" or any other renamed version of these files *anywhere* inside your sh4 folder - only the one that came with the mod. Last edited by l3th4l; 09-24-07 at 06:09 PM. |
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#284 | |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
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I am having the same problems as a few others here regarding fire. Loevampire, your mod is simply awesome - brings a whole new dimension to the game, and I love the more sudued colours. My card is a NX 7300 GS, I have AA switched off in my card settings and all graphic boxes unchecked. I originally had "light shafts" ticked, but it makes no difference whether ticked or not. I am running Tmaru patched and did notice when I activated "Relections on the water" a few files were indicated in Tmaru as clashing, but I just overode them all. I also installed the main "Reflections" file, plus the three smaller files. This was done 22nd SA time, so I don't know if this could be the problem as I see there is now a remark that these extra files are not needed if one down loads later than the 22nd. Any help, greatly appreciated. ![]() |
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#285 |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 82
Uploads: 0
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Hello!
BigMik1[/quote] for anybody having this issue, you can help me in finding a cure: AND AS ALWAYS: (sorry for the capital letters, but this has been the most common cause of problems) Make sure there is NO copy of particles.dat or materials.dat or any other version of these files, renamed or not, *anywhere* inside your sh4 folder![/quote] Thank You for help! For me works your last remark. Just delete those two files from mod directory and it works fine. Regards Ad |
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