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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
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Donut, sorry
![]() As far as any "fixes" I did on Sergbuto's mod, the symptom I and others were having was the camera pitching up/down at the same time as moving forward/back. Like you're in a plane that's doing a loop. Also, panning left/right with mouse was very shaky. I "fixed" those by remapping the cursor keys in Commands.cfg to the numpad arrow keys (which corrected the pitch up/down problem when using cursor keys for movement) and by changing 3 rotation values in Cameras.dat to 0. As it turns out, NONE of that was necessary - I had a "Copy of Cameras.dat" in my Library folder and that was the entire cause of the problem ![]() All I had to do was delete "Copy of Cameras.dat", undo all my changes to Commands.cfg and reinstall Sergbuto's mod. It worked perfect after that! Now on to your question - the problem is the camera not returning to the default position after you move it and go to the next ship? If so I believe that's by design, so you don't start out so far from the other ships next time you use the cam. If you point the camera away from a ship then hit ">" or "<" to move to the next one, that ship won't be visible - the camera will still be pointing in whatever direction it was with the last ship. The camera remembers it's distance, height and bearing when you move to other ships. Just pan the camera around and you'll find the ship! If that's the issue, I don't have a clue how to fix it. But I'll look at it if I get time today and see if I can figure it out! Sounds like you already editted Commands.cfg to enable "<" and ">", to verify, the commands to uncomment are [Cmd50] and [Cmd51]. If you're getting some other bizarre behavior such as the camera "looping" while moving, look in Library folder for another copy of Cameras.dat and delete it if you find one! Apologies again Donut, I wasn't ignoring you I just didn't notice the PM's ![]() DH |
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