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Old 09-21-07, 04:03 PM   #916
Wilcke
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I can help...I can help

I just asked this question a few posts ago.

click on the gramaphone and the conversion chart will appear....hover the mouse over the lower right hand border and you will find the gramaphone buttons. Push and enjoy!

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Old 09-21-07, 08:53 PM   #917
Swat
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Cant't find it...
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc
First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM
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Old 09-22-07, 01:13 AM   #918
NefariousKoel
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Quote:
Originally Posted by Swat
Cant't find it...
Should be at the very top left of the screen. You'll see some very small buttons on a pull-down sheet.
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Old 09-22-07, 06:54 AM   #919
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Quote:
Originally Posted by Swat
Cant't find it...
Below is an example using Captain Cox's Pull Down Mod ( don't pay attention to the other stuff below, just the map ), same concept as Trigger, but it is a map of the Pacific instead of the Conversion Chart. Check out the bottom right hand corner of the map, you will see four buttons, these are for your grammaphone.

Remember to pull this the chart into view when first selecting the grammaphone function from the HUD.


RDP

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Old 09-22-07, 08:38 AM   #920
Swat
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...am blind probably,but.....where is that????
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc
First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM
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Old 09-22-07, 09:21 AM   #921
Seadogs
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Swat,

I`m willing to bet you are having a high resolution problem. It`s "there" just rendered off screen where you can`t get to it.

Drop your resolution and test.
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Old 09-22-07, 09:39 AM   #922
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Quote:
Originally Posted by Seadogs
Swat,

I`m willing to bet you are having a high resolution problem. It`s "there" just rendered off screen where you can`t get to it.

Drop your resolution and test.
By the looks of his screen that may be it


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Old 09-22-07, 10:53 AM   #923
Jhereg
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Swat, if you look here you will find my fix for this, it is the 9th post down.

http://www.subsim.com/radioroom/showthread.php?t=122021

It is just a quick hack job but it works
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Old 09-22-07, 09:11 PM   #924
Swat
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Thanks all of you,captains!
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc
First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM
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Old 09-22-07, 09:13 PM   #925
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Quote:
Originally Posted by Swat
Thanks all of you,captains!
I take it Swat then it was related to you resolution settings.


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Old 09-24-07, 08:37 AM   #926
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Great effort, Ducimus! This un-breaks the game.
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Old 09-24-07, 11:47 AM   #927
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I'm loving TM. Thanks, Ducimus.

Here's my problem though (executive summary):
There are certain places in the ocean that seem to always cause a CTD, starting on my 13TH PATROL. Several times I've had crashes at certain places <100NM east of the north tip of Celebes. Just last night I started getting one WSW of Manila. These CTDs are consistent on both of my computers. I'm running 1.3 with (in order) TM GFX pak, then TM 1.6, then TM 1.6.2, then the 3 month mission rotation fix. Those are the only mods I'm running. I've even tried backing off and removing 1.6.2 and the mission fix.

A guesstimate of my coords at the latest crash is N 14 deg, 20 min, E 119 Deg, 12 min. If I try to go further south or east from there, it crashes. I've been in Manila harbor on my last mission (after CTDs started cropping up...

It is not related to any particular station, submerged or not, TC or not. It seems to be those particular places in the ocean, as everything is rock-solid even in TC 8192 everywhere else.

Here's a link to the post I have been trying to get help on over on the non-mods side of the forum that has some more details: http://www.subsim.com/radioroom/show...d=1#post652701 My problem starts on the 8th message down.

Anyone have any ideas what might be causing this?
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Old 09-24-07, 01:56 PM   #928
tater
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Default CTD Repair patch

TM Campaign Patch 1.1

Thanks to neumanf15 for finding the problem, and even a couple of the groups!

TM campaign Patch 1 fixes a CTD issue that may occur due to a couple groups.

Apply this patch on top of TM with JSGME, it will overwrite the 3 files.

Alternately, you can drop the 3 files in the uninstalled TM Campaigns folder and let them overwrite the files there, then reinstall TM.

Apply on top of TM:

Version 1.2 missed one.

http://mpgtext.net/subshare/798TM%20...atch%201.2.rar

tater

Last edited by tater; 09-24-07 at 02:23 PM.
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Old 09-24-07, 04:08 PM   #929
BladeHeart
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Default Compatability?

Been absent from Subsim for a long time and have only now installed SH4 and preparing to mod it to the extent that I did with SH3; please forgive what may seem like basic questions.... its an age thing.

After installing TM, the 1.6.2 patch and the 1.2 campaign patch can I install the following 3 on top without causing a conflict (via JSGME)?

NSM 3.3
Reflections On The Water
Captain Cox's Weather Report Mod (Really miss that ability in this game compared to SH3 as I use to keep my own patrol logs)

Thanks.
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Old 09-24-07, 04:27 PM   #930
donut
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For Capt.BladeHeart

T_M_1.6 patched to 1.6.2 has NSM lite included,ROW.install right over top.Captain Cox's Weather Report Mod, I would install that first ,at top of jsgme
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