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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#61 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Yes , it would be nice have two different options of smoke, one for reduced specs and other extended.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#62 |
Swabbie
![]() Join Date: Aug 2007
Posts: 5
Downloads: 93
Uploads: 0
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Any ideas for those of us who are challenged on the computer? I love the game and I'd add evey mod I could but it's really difficult for me. Winuha, jsgme...you might as well be speaking Russian. I seem to remember an older sub sim that I bought a cd for that had all the downloads and it was an easy process to add to the game. What bothers me the most is I know I'm really missing some great stuff that's been created for this game. The only mod I've added is the smaller radar blips. Easy to add. Any cd's on the horizon? Reflections on the water sounds really nice. Thanks to those who put in all the hard work.
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#63 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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![]() There are many things to consider when giving options... Having said that - we already have further ideas for the particle effects and will give them yet another overhaul i imagine so there might be hope yet ![]() |
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#64 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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For people with the higher end machines just don't expect it over night a lot of adjustments and testing needs to be done so give me a week or so guys and I will have a set up for higher end PC's in fire and smoke effect's. I just wanted to make sure everyone could run this with a minimal of problems in the begining becuase everyone should be able to enjoy stuff that is created.
As to a CD release I just don't know never did anything like that before but who knows once this is totaly set and released as a full vs. I am sure I can find someone to make a patch type program to get it installed on games. Posted by Javas revenge on the [WIP] thread ![]() |
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#65 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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![]() That image is gorgeous I really do need to get an Nvidia card and finally have lense flare effects!
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#66 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#67 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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to accomidate everyone as best as possable all it takes is just a bit of time.
I have to work with l3th4l on the files because I don't totaly understand all the add on's he did yet to them so as I learn more about them it will go smoother in making adjustments to the new effect's. I will also apply more of the smoke on the water effect's seeing it is for higher end machine's. Because Wilhemtell gave me permission to use his work so thanks Tell. |
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#68 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Something isn't right with my install
![]() Card is the 8800gtx using the 163.4 drivers ![]() morning ![]() 12noon ![]() evening sunset ![]() evening sunset I also don't get the flare effect...don't know why, I have tried about 6 fdriver sets and not one work getting the flare ![]() |
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#69 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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on the performance and Quality? What do you have set up in the game graffic's settings?
Also in the Graffic's settings for the game put them all back to stock then hit apply and leave the screen. Then come back to it and reset them to where you want them and hit apply again and see if it changes. Sometimes the settings get carried over from one game to another in the files and have to be reset. |
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#70 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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rgr Ill give it a go
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#71 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Nope still the same, all settings at at Max, tried them at low and still no smooth graduation
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#72 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Antialiasing and Anisotropic Filtering?
Personaly mine are set at 4x for both of the settings. Plus I let my video card set up the monitor to get the best lighting and color effect's. |
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#73 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Leo - This is the same problem I reported, the sky loses color as the sun rises higher into the sky, eventually becoming off-white instead of blue. |
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#74 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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deactivate the mod part that has the scene file in it. Then find it with the mini tweeker and change the values in Sky #1 #2 to a 6 instead of a 7 then remove the copy of the scene file and reactivate the folder in JSGME. ONLY for Sky #1 and #2.
Okay?! I will set up a seperate download for a new scene file with the changes. Here you go and it is posted at the bottom of the main mod page!!! SCENE_FILE_REPAIR_FOR_SKY_COLOR Last edited by leovampire; 09-21-07 at 05:17 PM. |
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#75 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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![]() ![]() Awsome pic thanks buddy |
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