SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-19-07, 05:06 AM   #16
Von Tonner
Seasoned Skipper
 
Von Tonner's Avatar
 
Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
Default

From what I understand. If he is not, he sure has an inside track into the development of the game and Ubisoft if you preview his previous posts.
Von Tonner is offline   Reply With Quote
Old 09-19-07, 05:52 AM   #17
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by switch.dota
So marean_m is one of the devs?
Correct.
TDK1044 is offline   Reply With Quote
Old 09-19-07, 06:00 AM   #18
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

Well nobody knows the code better than the devs. Who's to say 1.4 will be an UBIsoft patch? :P
switch.dota is offline   Reply With Quote
Old 09-19-07, 06:22 AM   #19
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

@ TDK1044 : You have PM sir.
__________________
Alex is offline   Reply With Quote
Old 09-19-07, 06:24 AM   #20
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Alex
@ TDK1044 : You have PM sir.
Why would you post that here?
switch.dota is offline   Reply With Quote
Old 09-19-07, 07:29 AM   #21
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

The two members in question can and do answer technical questions about the game, but they cannot answer questions beyond that, such as questions regarding additional patches.
TDK1044 is offline   Reply With Quote
Old 09-19-07, 10:17 AM   #22
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
Default

* AI - still horrible

* Inability to make surface attacks at night without being seen

* Ability to "hover" (maintain depth without any forward way)

* SD radar - should give a distance ONLY - no bearing. SD was always A-scope throughout war. Needs to have a reading somewhere prominent so you can see if a contact is closing or not

* Subs' motions on surface ("running on rails" effect.... SHIII looks more realistic when it comes to sub's interaction with waves)

* Depth changes - you change depth as quickly when stationary as you do when moving, and that's just plain wrong. Decreasing depth without forward motion MUST involve using compressed air (I'm yet to see sub use any, ever). Tests show you dive more quickly from surface at lower speeds.
As you can see, I think the whole physics of a sub's movement and depth-keeping is out of whack....

Well those will do for me. Fix them and I might start playing again. I've only been playing SHIII (which I picked up for $19.95, as against the $99.95 I payed for SH4....won't make that mistake again....).
Steeltrap is offline   Reply With Quote
Old 09-19-07, 10:34 AM   #23
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Elphaba
And now that I've been posted from Freemantle to Midway I'd love the Dateline / Torpedo Run bug to get fixed.
That wasent corrected in 1.3 ?
yup, but it didn't work out, however it is there if you start out from Freemantle or Brisbane

also, the purpose of this thread is to bring to the attention of what's pretty much left to be done, which really isn't a whole helluva lot but there are stille some things. it's not to ask if one is in the works, cuz the devs aren't going to say, and if so when it'll be released
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 09-19-07, 10:37 AM   #24
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Steeltrap
* Ability to "hover" (maintain depth without any forward way).


One mans bug is anothers reality.
SteamWake is offline   Reply With Quote
Old 09-19-07, 11:02 AM   #25
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Steeltrap

* Subs' motions on surface ("running on rails" effect.... SHIII looks more realistic when it comes to sub's interaction with waves)
LBO Mod has made major improvements on this one ^^^.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 09-19-07, 08:16 PM   #26
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

A fix for moving the deck gun and not losing the crew list for it.
bookworm_020 is offline   Reply With Quote
Old 09-20-07, 02:03 AM   #27
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Steeltrap
* AI - still horrible

* Inability to make surface attacks at night without being seen

* Ability to "hover" (maintain depth without any forward way)
Use some mods
switch.dota is offline   Reply With Quote
Old 09-20-07, 05:11 AM   #28
Elphaba
Neptune's daughter
 
Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
I don't want to take this thread off topic, but can I suggest 2 'improvements' that I believe might be useful - at least in my recent experience they would have been...


1. When plotting a course across a large distance sometimes you might have the map zoomed out so far that you don't notice a tiny little island. The first you know about it is when you've run aground and your ship is destroyed.

Couldn't the AI either cut down to 1x about 1nm from land directly ahead in the sub's path? Or couldn't your watch officer be smart enough to plot a manoeuver around it without any input from the Captain - surely that's more realistic? The Captain says... "Get me THERE" and the crew get the boat there safely in the most direct course?


2. Now that I'm suffering from fuel issues being based out of pearl in the new Gato class, I have to rely on a trick to maximise my fuel, and that is staying submerged at 2/3 on batteries until they are exhausted, then surfacing and running at 2/3 until they are recharged, before diving again - all to conserve diesel.

Wouldn't it be good to be able to tell the crew to do this automatically? Or am I losing the plot? I have read that great guide on fuel conservation but I thought that this tactic was more fuel efficient.

Any thoughts?

I hope the thread starter doesn't mind me putting these 'wishes' here.

Elphaba
Elphaba is offline   Reply With Quote
Old 09-20-07, 01:27 PM   #29
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

Elphaba, this is more for problems still outstanding with SH4 rather than a wishlist.. as for the 2 you mention, i'm not sure it can be done. i've run agound on account of that a few times, but it's never really good to be zoomed out that much anyway, and when entering shallow water the TC reduces to 4x anyway
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 09-20-07, 03:02 PM   #30
Munchausen
Commodore
 
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
Quote:
Originally Posted by Steeltrap
* Ability to "hover" (maintain depth without any forward way)
Before some dev actually "corrects" this situation ...

"Safely out of Manila Bay and moving south in the South China Sea, Sculpin made her trim drive, one of the first items of business for a submarine on leaving port. The dive was necessary to adjust the weight of the submarine to a condition of neutral buoyancy so the sub could submerge and the diving officer could keep the sub at the desired depth with little or no headway ... The compensation was made through a system consisting basically of a forward trim tank, an after trim tank, and an auxiliary tank located near the center of the boat. By pumping sea water between these tanks and from or to the sea, the diving officer could reach a condition of neutral buoyancy where the boat would stay put, like a balloon, with no need to use speed or control planes to maintain the desired depth."

-- Submarine Diary, page 7, Algonquin Books of Chapel Hill, 1991, by Rear Admiral Corwin Mendenhall, U.S.N. (Ret.)
Munchausen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.