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#1 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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![]() ![]() ![]() Lets say I repainted Turm9c, do I rename each Turm9c ,1,2,3.tga files for the mod\dada\Textures\TNormal|tex folder? If I use the Generic Mod enabler? Or are the Turm9c's all different? Reason I'm asking is Turm9c tga original closed hatch isn't in the right location. I had to move it to its proper location for IXb conningtower. Also the Hatch springs aren't in the proper location. I found out by trial and error. ![]() If you look at the danlisa pic you'll see the closed hatch is right of the conningtower inner texture. Mine was overlaping just left and upper to the metal grating halfmoon. Coil or hatch spring is below the steel bar in Danlisa pic but I had to move it to the right just touching the steel bar? Is that normal.:hmm: |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Well, there are 3 turms for the IX, so there are 3 different TGA files for it & there are 3 different dats for it.
If you download this - http://files.filefront.com/IX+Textur.../fileinfo.html You will find all the textures for all the IX boats & Turms all packed into JSGME format. Even if you don't use them, they will give you a good idea of which files are needed to fully skin an IX. ![]() Please come back if you need further help.
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#3 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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No problem mate. We can never have too many skins.
![]() Keep up the good work.
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