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Old 09-11-07, 10:00 AM   #1
KPII
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Quote:
Originally Posted by bigboywooly
The task force should have disappeared around april 40 but the dates of the group were set to exit in 45
Thats why it just sits there

Yes they are as tedious as RTW
More so
OK - thanks for the response. I have only seen the task-force in mid-April 1940, - since the landing zone is very accurate it's great to see it in there.
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Old 09-11-07, 12:10 PM   #2
KPII
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Quote:
Originally Posted by bigboywooly
Yes they are as tedious as RTW
More so
Then it must be a really pain in the backside to do the donkey-coding on this. I used to enjoy setting up scenarios in Rome Total War (RTW) - I would have a stack of books, my laptop next to the gaming PC and the red lights turned on over the door (just in case my wife thought this would be a great time to have dinner with my inlaws ...doh)

Anyway, it could take an entire weekend just to set up a small historically accurate scenario, so I must have spend more time modding than actually playing the game/scenario.

Bigboywooly, it sounds like you have dragged your blood-soaked sandals through RTW - have you ever tried "The First Triumvirate"? I was part of that team for a while and created the "Cursus Honorum" add-on.

I really miss the aspect of character development in SHIII; imagine if your captains basic traits were modelled and then randomly generated at the start of each game. Those basic traits together with his experience should have a great deal of influence on hit-probability, fatigue and motivation. Would be even better if you startede your career in the training-flotilla with a few basic tests and the results of those tests set your initial competence/aptitude level. That would give you three variables (skill, knowledge & aptitude/traits & characteristics as well as the experience you already earn). That would make every career different since the captains skills, character & experience would influence all sub opeations.

Show me where the right files are and what tool I need to code this and I'll get right at it
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Last edited by KPII; 09-12-07 at 01:04 AM.
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Old 09-11-07, 12:39 PM   #3
bigboywooly
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Open the mission editor and create a new mis file
That way you can save it as a single mission by adding a player sub so you can check things as you go along

The finished article can be merged with the campaign files later

Not seen that add on for RTW
Not been near it for a year mind as ben busy with GWX

Looking forward to Empires though
Looks cool

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Old 09-12-07, 12:46 PM   #4
KPII
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Quote:
Originally Posted by bigboywooly
Open the mission editor and create a new mis file
That way you can save it as a single mission by adding a player sub so you can check things as you go along

The finished article can be merged with the campaign files later

Not seen that add on for RTW
Not been near it for a year mind as ben busy with GWX

Looking forward to Empires though
Looks cool

http://images.eurogamer.net/assets/a...slideshow=true
Thanks - I'll take a stab at it.

Empires looks really interesting - also about time they developed some proper naval combat.

Cezbor: not sure if you are still following this thread - I installed the SpySat thingy, but it doesn't provide any additional updates on task-forces from the scenarios. I still have it running since it's very useful. Can't make up my mind if it's cheating a little - the intelligence updates in stock/GWX are a little slim, but this feels a little over the top. It does give some good info about the patterns of the AI convoy's though and it's interesting to see that they almost follow the correct routes (besides the odd convoys mingling around or being totally off the normal routes).
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