Quote:
Originally Posted by Kapteeni Rantala
Quote:
The deck gun is only there to tacke small ships that don't warrent a torpedo or to finnish off a larger vessel that you had already damaged with torpedoes and was taking its time sinking.
|
Actually, I tend to use it for most targets that lack escort (and real armament)
In any case, I am am not convinced at all that this is the cause for the "pea" deck gun. I fired all my AP shells (full load) at the freighter and then some HE shells - all I got was a fire on the stern and no visible damage. The ship didn't seem to be effected at all. There is no way that a 6000 ton freighter, even if being fired on the hull only (not waterline), could withstand 140 3.5 inch AP shells, let alone same a number of 4.5 inch shells.
|
A 6000 ton ship is a very big merchant. In naval terms, a 3.5 inch gun, is a pea shooter! TM and Natural Sinking Mechanics attempt to simulate RL effects. Its not a case of how many shells you pump into a ship its where you pump them. You could shoot all of the superstructure off the ship and it would still not sink. It would look a mess probably on fire from stem to stern but still floating. The only way it would sink is if you flooded it and 3-4 inch shell holes are pretty small so it would take a long while to sink days possibly.
The deck gun is not the boats primary armament, its torpedoes are. If you're using TM and NSM the deck gun is relagated to being a secondary weapon as in RL.