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Old 09-10-07, 10:49 AM   #16
Friedl9te
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Maybe you find something here.

http://www.subsim.com/radioroom/showthread.php?t=103913

http://www.subsim.com/radioroom/show...&postcount=255

http://www.subsim.com/radioroom/show...84&postcount=1
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Friedl9te SilentHunter III Help Thread (Sorry in German)
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Old 09-10-07, 02:00 PM   #17
CB..
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Quote:
Originally Posted by danlisa
I think you are refering to CB's Sensor Mod (aka SH3's Tiniest Ever Mod).

I'll forewarn anyone using this mod, it effectively turns off all AI sensors except one and the one that's left on, is always on, regardless of whether you have been spotted or not.

.
i can assure you this is untrue..but regardless....SH3's tinyiest supermod is intended for those players who want some form of modification to the games escort and DD behaviour but don't want to plump for one of the all in one major game reworks..
it is principly a gameplay mod that allows full and immersive gameplay BUT also allows the game to be played by those players who do not have the spare time to deal with 3 hour DC attacks..(like myself...honestly i don't have the time!)...i set the mod up to make sure the escorts "did their job" nothing more nothing less...
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The best lack all conviction, while the worst
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Old 09-10-07, 02:28 PM   #18
bigboywooly
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Quote:
Originally Posted by java`s revenge
Firstly,

Year 1939,
And making convoys was much later in the war.

.
:hmm:

15 Sept 1939

U 31 reported in radio message 0700: "Convoy in square 1253, main course 2400, speed 10 knots." That is off the Bristol Channel. This is the first clear report of a convoy. The boats in the neighboring areas U 34, 29, 53, should now operate against the convoy

BDU KTB

http://www.uboatarchive.net/BDUKTB30247.htm

Quote:
i only met large convoys with 3 to 4 destroyers...oh man.
That wasn`t the case.
1st October 39

I intend to operate them against merchant shipping in the Atlantic. They are almost all boats of large radius of action. I regard the enemy situation as follows:


a)Convoy system has been widely introduced. Ports for incoming convoys are: Weymouth for the channel area, Barry for the Bristol Channel - Irish Sea. Ports for outward bound convoys are: Plymouth for the Channel area Milford Haven for the Bristol Channel - Irish Sea Gibraltar is used by convoys bound in all directions and as port of control for ships bound for northern Europe. Ramsgate or the Downs are ports of control for east bound traffic coming from the Channel.

b)The strength of convoys varies between 4 and 20 ships, their speed between 7 and 18 knots. Very fast convoys have only been observed in the Mediterranean.

c)Convoy escort: Close escort by 4-6 destroyers, sometimes also cruisers, a/c accompany the convoys off the coast.
Remote protection:Strong air activity all around England.
Stationary a/c carriers:


BDU KTB

http://www.uboatarchive.net/BDUKTB30249.htm

16th October 39

U 46 reported a convoy of 20 ships escorted by 12 destroyers, on a main course northeast. Boat was shadowing, lost contact for a while, regained it and shadowed until afternoon. Then English costal radio stations received reports of the torpedoing of 2 ships. At 2000 U 37 reported: convoy scattered, one ship sunk. She must therefore have reached the convoy. After the convoy had scattered, contact was lost. In order to regain it, U 37 ordered a reconnaissance line to be formed the following morning which is intended to pick up the convoy from the northeast.

19th October 39

U 46 encountered a fresh convoy of 15 ships, but she was soon driven off by destroyers and lost contact

30th October 39

U 34 sank a steamer from a convoy off the west entrance to the Channel, torpedoed 3 others, but could not observe results owing to anti-S/M activity. She is returning because of a crack in the inner compensating tank.

http://www.uboatarchive.net/BDUKTB30250.htm

And so on
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Old 09-10-07, 05:02 PM   #19
Adriatico
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I applied Redwines AI sensors & depthcharges to GWX 1.02 but sometimes it makes escorts feeble-minded:
They throw depth charges on their own deck and sink themselves...
Sometimes they pass me by, 20 m away, at periscope depth...
Their gunnery is so clumsy that I have fun running at surface full speed and take them out, one by one, with my deck gun...

That is why we ask for a "secret of all secrets" - how to tweak it down in GWX for some 5-10 % ?
(Give a people with no spare time just slightly more chance, not to make the ecorts dumbs...)

ANYBODY ?
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Old 09-10-07, 09:56 PM   #20
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Quote:
Originally Posted by Bosk
I'm a huge fan of GWX and think it's a wonderful mod. But the enemy destroyers are killing me over & over and I'm wondering if there's any way I can revert to the stock AI until I have a bit more experience at evading them?

Thanks for your help!
Hi!

You might want to take a look in the GWX Manual at Appendix C: "Surviving Antisubmarine Warfare in GWX" to see if there's anything there that can help you.

Pablo
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Old 09-11-07, 12:26 PM   #21
java`s revenge
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Ok i am convinced but still thinking the you meet only convoys later in the war.


But i can survive. I have no problems with the destroyers. I use my tactic to
make much noise and when a destroyer is about 400 mtrs away from me i
torpedoe him.

With my new campaign i am in may 1942
and i am playing 100%.
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Old 09-13-07, 11:17 AM   #22
ming
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I eventually had to use better tactics and engage when I was able to gain the tactical advantage. I use sniper tactics...shoot and scoot. As soon as I have fired all torps from bow tubes (a couple of fish for each target attacking the furthest target first to try to get hits as simulteneous as possible) I dive and move away as fast as I can and as quiet as I can. If I execute properly, I get 3 boats before they start looking for me and I am no longer in the area where I fired from. Dont get greedy to get k's...there are always more convoys and other coastal hot spots to get single merchants. I get killed far more by running into a destroyer in the fog or by air power than I do from attacking convoys. If I didnt die from time to time I would get bored. The ai is solid...its a sim!
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Old 09-13-07, 01:59 PM   #23
bigboywooly
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Quote:
Originally Posted by ming
I eventually had to use better tactics and engage when I was able to gain the tactical advantage. I use sniper tactics...shoot and scoot. As soon as I have fired all torps from bow tubes (a couple of fish for each target attacking the furthest target first to try to get hits as simulteneous as possible) I dive and move away as fast as I can and as quiet as I can. If I execute properly, I get 3 boats before they start looking for me and I am no longer in the area where I fired from. Dont get greedy to get k's...there are always more convoys and other coastal hot spots to get single merchants. I get killed far more by running into a destroyer in the fog or by air power than I do from attacking convoys. If I didnt die from time to time I would get bored. The ai is solid...its a sim!


Think like a uboat Kpt
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Old 09-13-07, 02:56 PM   #24
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I call that burn, turn, and burn. Burn a few ships, turn quickly, and burn away before being noticed.
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