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Old 09-10-07, 06:36 AM   #1
danlisa
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Quote:
Originally Posted by java`s revenge
Somewhere on the forum you can download a sim/sensor file to tone down the
ai to reality. But i can`t find it now either. Somewhere i have it on any of my cd`s.
I think you are refering to CB's Sensor Mod (aka SH3's Tiniest Ever Mod).

I'll forewarn anyone using this mod, it effectively turns off all AI sensors except one and the one that's left on, is always on, regardless of whether you have been spotted or not.

There is a second option, Rubini's Mod. This extends the sensor range of the players boat. However, again certain aspects of GWX will not work as billed if this mod is used. Due to this reason, it will not be included in the upcoming 1.04.

Either way, if you are finding GWX too hard in terms of AI capabilty, read (as suggested) the GWX Uber AI Demystifed Sticky. It will help you immensly to understand the capabilities of the AI.
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Old 09-10-07, 06:42 AM   #2
joea
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What the heck does "tone the AI down to reality" mean anyway? What "reality"?
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Old 09-10-07, 07:04 AM   #3
Reece
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There is also Redwines AI sensors & depthcharges, this would have to have had the most extensive tests of all, I can upload if you want, comes with 2 sets.
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Old 09-10-07, 07:06 AM   #4
danlisa
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Quote:
Originally Posted by joea
What the heck does "tone the AI down to reality" mean anyway? What "reality"?
LOL, exactly.

However, the question should be "Whose reality".
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Old 09-10-07, 07:17 AM   #5
java`s revenge
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Firstly,

Year 1939, i only met large convoys with 3 to 4 destroyers...oh man.
That wasn`t the case. The british had a great shortness of warships incl.
destroyers. I know from my own knowledge because my own grandpa was
at the marine before 1941. I have studied that time because i wanted (want)
to know everything about the dutch marine in the time my grandpa had served
the marine.
There were many dutch naval ships incl.
torpedoboats etc that escaped to england because the english could use
these very well. They had almost no capable ships. And then i see gwx and
i see all over destroyers like hornets.....nooooo this wasn`t the case.
And making convoys was much later in the war.

Now about seeing and finding uboats. Do you really think that they saw your
sub so easy without radar because they had great tools? I know when you
are sailing with you uboat with a high speed that they see you but in the game
its exaggerated and escaping is almost impossible.

I have a mod on one of my cd`s that tone the ai. They are even aggressive
but when they can`t get you in time they will follow their convoy again. Some
other behaviour is also toned down.

But for me personally it`s no problem i have just finished a campaign till the end
of the war.
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Old 09-10-07, 07:32 AM   #6
TarJak
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I've also seen large convoys with one or two or even no escorts in 39 through 40. Lets not take a straw poll of one and condemn. If you open up the campagin files you'll see the amount of effort that has gone into the making of GWX and there is even more work still being done to get it ready for it's last hurrah.

Whilst GWX tries to be as historically accurate as it can this has be be tempered with the limitations of the game. If you adjust your gameplay it is possible to have long careers with GWX. Just look at the number of posts here saying just that.

The alternative is not play with GWX if it is too hard for you.
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Old 09-10-07, 02:28 PM   #7
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Quote:
Originally Posted by java`s revenge
Firstly,

Year 1939,
And making convoys was much later in the war.

.
:hmm:

15 Sept 1939

U 31 reported in radio message 0700: "Convoy in square 1253, main course 2400, speed 10 knots." That is off the Bristol Channel. This is the first clear report of a convoy. The boats in the neighboring areas U 34, 29, 53, should now operate against the convoy

BDU KTB

http://www.uboatarchive.net/BDUKTB30247.htm

Quote:
i only met large convoys with 3 to 4 destroyers...oh man.
That wasn`t the case.
1st October 39

I intend to operate them against merchant shipping in the Atlantic. They are almost all boats of large radius of action. I regard the enemy situation as follows:


a)Convoy system has been widely introduced. Ports for incoming convoys are: Weymouth for the channel area, Barry for the Bristol Channel - Irish Sea. Ports for outward bound convoys are: Plymouth for the Channel area Milford Haven for the Bristol Channel - Irish Sea Gibraltar is used by convoys bound in all directions and as port of control for ships bound for northern Europe. Ramsgate or the Downs are ports of control for east bound traffic coming from the Channel.

b)The strength of convoys varies between 4 and 20 ships, their speed between 7 and 18 knots. Very fast convoys have only been observed in the Mediterranean.

c)Convoy escort: Close escort by 4-6 destroyers, sometimes also cruisers, a/c accompany the convoys off the coast.
Remote protection:Strong air activity all around England.
Stationary a/c carriers:


BDU KTB

http://www.uboatarchive.net/BDUKTB30249.htm

16th October 39

U 46 reported a convoy of 20 ships escorted by 12 destroyers, on a main course northeast. Boat was shadowing, lost contact for a while, regained it and shadowed until afternoon. Then English costal radio stations received reports of the torpedoing of 2 ships. At 2000 U 37 reported: convoy scattered, one ship sunk. She must therefore have reached the convoy. After the convoy had scattered, contact was lost. In order to regain it, U 37 ordered a reconnaissance line to be formed the following morning which is intended to pick up the convoy from the northeast.

19th October 39

U 46 encountered a fresh convoy of 15 ships, but she was soon driven off by destroyers and lost contact

30th October 39

U 34 sank a steamer from a convoy off the west entrance to the Channel, torpedoed 3 others, but could not observe results owing to anti-S/M activity. She is returning because of a crack in the inner compensating tank.

http://www.uboatarchive.net/BDUKTB30250.htm

And so on
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Old 09-10-07, 05:02 PM   #8
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I applied Redwines AI sensors & depthcharges to GWX 1.02 but sometimes it makes escorts feeble-minded:
They throw depth charges on their own deck and sink themselves...
Sometimes they pass me by, 20 m away, at periscope depth...
Their gunnery is so clumsy that I have fun running at surface full speed and take them out, one by one, with my deck gun...

That is why we ask for a "secret of all secrets" - how to tweak it down in GWX for some 5-10 % ?
(Give a people with no spare time just slightly more chance, not to make the ecorts dumbs...)

ANYBODY ?
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Old 09-10-07, 02:00 PM   #9
CB..
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Quote:
Originally Posted by danlisa
I think you are refering to CB's Sensor Mod (aka SH3's Tiniest Ever Mod).

I'll forewarn anyone using this mod, it effectively turns off all AI sensors except one and the one that's left on, is always on, regardless of whether you have been spotted or not.

.
i can assure you this is untrue..but regardless....SH3's tinyiest supermod is intended for those players who want some form of modification to the games escort and DD behaviour but don't want to plump for one of the all in one major game reworks..
it is principly a gameplay mod that allows full and immersive gameplay BUT also allows the game to be played by those players who do not have the spare time to deal with 3 hour DC attacks..(like myself...honestly i don't have the time!)...i set the mod up to make sure the escorts "did their job" nothing more nothing less...
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