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Old 09-09-07, 10:46 AM   #1
melnibonian
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Quote:
Originally Posted by Bosk
I'm a huge fan of GWX and think it's a wonderful mod. But the enemy destroyers are killing me over & over and I'm wondering if there's any way I can revert to the stock AI until I have a bit more experience at evading them?

Thanks for your help!
There are two ways to do this. Either you remove GWX from your computer or you read this thread http://www.subsim.com/radioroom/showthread.php?t=104377 and try to get better. Trust me mate I used to play 20% realism but ever since GWX came out I've learned to think and operate as a U-Boat Captain. Stick with it and you will love it after a while
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Old 09-09-07, 11:26 AM   #2
TAW_CZAREJS
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Bosk. I've been playing for two years now and with GWX I get wasted within two or three patrols even now. Don't take it personal them tin cans are just doing their job. Leave the AI alone its the only way to learn.
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Old 09-09-07, 02:59 PM   #3
Penelope_Grey
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The AI is smart... but not unbeatable. The best tips to evade Destroyers for the new GWX player are things I did...

1) use the external cam (and before anybody jumps on me from 20,000 feet and says "Oh thats cheating) well I disagree, I see it as using every available resource your game settings allow you.

2) Put the original U-mark back.

3) Keep your distance from destroyers and prior to 1942 when attacking ships. do so at night and when stalking close to a convoy set your depth to 6m so that your boat is low in the water.
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Old 09-09-07, 05:23 PM   #4
ReallyDedPoet
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Welcome to SUBSIM Bosk


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Old 09-10-07, 06:23 AM   #5
java`s revenge
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Somewhere on the forum you can download a sim/sensor file to tone down the
ai to reality. But i can`t find it now either. Somewhere i have it on any of my cd`s.
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Old 09-10-07, 06:32 AM   #6
Adriatico
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I can acces sensors file trogh SH minitweaker, but can ANYBODY say:
Which values should be modified ?
What are respective GWX values ?

ANYBODY ?
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Old 09-10-07, 06:36 AM   #7
danlisa
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Quote:
Originally Posted by java`s revenge
Somewhere on the forum you can download a sim/sensor file to tone down the
ai to reality. But i can`t find it now either. Somewhere i have it on any of my cd`s.
I think you are refering to CB's Sensor Mod (aka SH3's Tiniest Ever Mod).

I'll forewarn anyone using this mod, it effectively turns off all AI sensors except one and the one that's left on, is always on, regardless of whether you have been spotted or not.

There is a second option, Rubini's Mod. This extends the sensor range of the players boat. However, again certain aspects of GWX will not work as billed if this mod is used. Due to this reason, it will not be included in the upcoming 1.04.

Either way, if you are finding GWX too hard in terms of AI capabilty, read (as suggested) the GWX Uber AI Demystifed Sticky. It will help you immensly to understand the capabilities of the AI.
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Old 09-10-07, 06:42 AM   #8
joea
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What the heck does "tone the AI down to reality" mean anyway? What "reality"?
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Old 09-10-07, 07:04 AM   #9
Reece
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There is also Redwines AI sensors & depthcharges, this would have to have had the most extensive tests of all, I can upload if you want, comes with 2 sets.
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Old 09-10-07, 07:06 AM   #10
danlisa
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Quote:
Originally Posted by joea
What the heck does "tone the AI down to reality" mean anyway? What "reality"?
LOL, exactly.

However, the question should be "Whose reality".
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Old 09-10-07, 07:17 AM   #11
java`s revenge
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Firstly,

Year 1939, i only met large convoys with 3 to 4 destroyers...oh man.
That wasn`t the case. The british had a great shortness of warships incl.
destroyers. I know from my own knowledge because my own grandpa was
at the marine before 1941. I have studied that time because i wanted (want)
to know everything about the dutch marine in the time my grandpa had served
the marine.
There were many dutch naval ships incl.
torpedoboats etc that escaped to england because the english could use
these very well. They had almost no capable ships. And then i see gwx and
i see all over destroyers like hornets.....nooooo this wasn`t the case.
And making convoys was much later in the war.

Now about seeing and finding uboats. Do you really think that they saw your
sub so easy without radar because they had great tools? I know when you
are sailing with you uboat with a high speed that they see you but in the game
its exaggerated and escaping is almost impossible.

I have a mod on one of my cd`s that tone the ai. They are even aggressive
but when they can`t get you in time they will follow their convoy again. Some
other behaviour is also toned down.

But for me personally it`s no problem i have just finished a campaign till the end
of the war.
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Old 09-10-07, 02:00 PM   #12
CB..
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Quote:
Originally Posted by danlisa
I think you are refering to CB's Sensor Mod (aka SH3's Tiniest Ever Mod).

I'll forewarn anyone using this mod, it effectively turns off all AI sensors except one and the one that's left on, is always on, regardless of whether you have been spotted or not.

.
i can assure you this is untrue..but regardless....SH3's tinyiest supermod is intended for those players who want some form of modification to the games escort and DD behaviour but don't want to plump for one of the all in one major game reworks..
it is principly a gameplay mod that allows full and immersive gameplay BUT also allows the game to be played by those players who do not have the spare time to deal with 3 hour DC attacks..(like myself...honestly i don't have the time!)...i set the mod up to make sure the escorts "did their job" nothing more nothing less...
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