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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#2 |
A-ganger
![]() Join Date: Jul 2005
Posts: 72
Downloads: 20
Uploads: 0
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Bosk. I've been playing for two years now and with GWX I get wasted within two or three patrols even now. Don't take it personal them tin cans are just doing their job.
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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The AI is smart... but not unbeatable. The best tips to evade Destroyers for the new GWX player are things I did...
1) use the external cam (and before anybody jumps on me from 20,000 feet and says "Oh thats cheating) well I disagree, I see it as using every available resource your game settings allow you. 2) Put the original U-mark back. 3) Keep your distance from destroyers and prior to 1942 when attacking ships. do so at night and when stalking close to a convoy set your depth to 6m so that your boat is low in the water. |
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#4 |
Canadian Wolf
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Welcome to SUBSIM Bosk
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#5 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Somewhere on the forum you can download a sim/sensor file to tone down the
ai to reality. But i can`t find it now either. Somewhere i have it on any of my cd`s.
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#6 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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I can acces sensors file trogh SH minitweaker, but can ANYBODY say:
Which values should be modified ? What are respective GWX values ? ANYBODY ? |
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#7 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I'll forewarn anyone using this mod, it effectively turns off all AI sensors except one and the one that's left on, is always on, regardless of whether you have been spotted or not. There is a second option, Rubini's Mod. This extends the sensor range of the players boat. However, again certain aspects of GWX will not work as billed if this mod is used. Due to this reason, it will not be included in the upcoming 1.04. Either way, if you are finding GWX too hard in terms of AI capabilty, read (as suggested) the GWX Uber AI Demystifed Sticky. It will help you immensly to understand the capabilities of the AI.
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#8 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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What the heck does "tone the AI down to reality" mean anyway? What "reality"?
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,822
Downloads: 171
Uploads: 0
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There is also Redwines AI sensors & depthcharges, this would have to have had the most extensive tests of all, I can upload if you want, comes with 2 sets.
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Sub captains go down with their ship! |
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#10 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
However, the question should be "Whose reality". ![]()
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#11 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Firstly,
Year 1939, i only met large convoys with 3 to 4 destroyers...oh man. That wasn`t the case. The british had a great shortness of warships incl. destroyers. I know from my own knowledge because my own grandpa was at the marine before 1941. I have studied that time because i wanted (want) to know everything about the dutch marine in the time my grandpa had served the marine. There were many dutch naval ships incl. torpedoboats etc that escaped to england because the english could use these very well. They had almost no capable ships. And then i see gwx and i see all over destroyers like hornets.....nooooo this wasn`t the case. And making convoys was much later in the war. Now about seeing and finding uboats. Do you really think that they saw your sub so easy without radar because they had great tools? I know when you are sailing with you uboat with a high speed that they see you but in the game its exaggerated and escaping is almost impossible. I have a mod on one of my cd`s that tone the ai. They are even aggressive but when they can`t get you in time they will follow their convoy again. Some other behaviour is also toned down. But for me personally it`s no problem i have just finished a campaign till the end of the war.
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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![]() it is principly a gameplay mod that allows full and immersive gameplay BUT also allows the game to be played by those players who do not have the spare time to deal with 3 hour DC attacks..(like myself...honestly i don't have the time!)...i set the mod up to make sure the escorts "did their job" nothing more nothing less...
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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